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authorIgnacio Etcheverry <neikeq@users.noreply.github.com>2018-11-30 21:39:13 +0100
committerGitHub <noreply@github.com>2018-11-30 21:39:13 +0100
commit989b93d6a406d439367bf34fb39b422c0f639f17 (patch)
treef007e28300c91e329e615dea88022b43c2c3d932 /modules/mono/editor/godotsharp_editor.cpp
parent5b8dde4b4a5a930e08da51e07ec87f43e5bd7b36 (diff)
parentb9b7dcdf001e1705ec45deab56d31eb74dcaaa4d (diff)
downloadredot-engine-989b93d6a406d439367bf34fb39b422c0f639f17.tar.gz
Merge pull request #24091 from neikeq/ii
C#: Improve tool script support and fix reloading issues
Diffstat (limited to 'modules/mono/editor/godotsharp_editor.cpp')
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index f27511ad5e..cce86efbf5 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -475,7 +475,9 @@ MonoReloadNode *MonoReloadNode::singleton = NULL;
void MonoReloadNode::_reload_timer_timeout() {
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(false);
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
}
void MonoReloadNode::restart_reload_timer() {
@@ -493,7 +495,9 @@ void MonoReloadNode::_notification(int p_what) {
switch (p_what) {
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
restart_reload_timer();
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
} break;
default: {
} break;