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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-10-19 00:13:15 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-10-19 00:13:15 +0200
commit00f758099b316020189393ded7498107915ab6e2 (patch)
tree99a52642f37354412d70fe394f62b59946a4b9c6 /modules/mono/editor/godotsharp_editor.h
parentb550f93cfd7862fdf9bf4fc838f2ad04ef89a131 (diff)
downloadredot-engine-00f758099b316020189393ded7498107915ab6e2.tar.gz
Make sure API assemblies are up to date at startup
- If there is a solution and C# project at startup, make sure API assemblies are up to date. - Fix prebuilt assemblies only being used when building the game project, and not in other instances.
Diffstat (limited to 'modules/mono/editor/godotsharp_editor.h')
-rw-r--r--modules/mono/editor/godotsharp_editor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 46b6bd5ebf..9fb0e40132 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -56,6 +56,8 @@ class GodotSharpEditor : public Node {
#endif
bool _create_project_solution();
+ void _make_api_solutions_if_needed();
+ void _make_api_solutions_if_needed_impl();
void _remove_create_sln_menu_option();
void _show_about_dialog();