diff options
| author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-12-04 15:07:00 +0100 |
|---|---|---|
| committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-12-04 19:03:42 +0100 |
| commit | 066ae9d83b070cc72dc03f33fb778726f8c24e75 (patch) | |
| tree | 7ccbfd1793b6c3d1d6542a38737df67317ed16e4 /modules/mono/editor/godotsharp_export.cpp | |
| parent | 3797f1992609679b39711720fac69079fadf85c1 (diff) | |
| download | redot-engine-066ae9d83b070cc72dc03f33fb778726f8c24e75.tar.gz | |
Mono/C#: Several android fixes
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
Diffstat (limited to 'modules/mono/editor/godotsharp_export.cpp')
| -rw-r--r-- | modules/mono/editor/godotsharp_export.cpp | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 9ae9399e1d..e02bd3be58 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -101,23 +101,32 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> return OK; } -Error get_exported_assembly_dependencies(const String &p_project_dll_name, const String &p_project_dll_src_path, const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) { +Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies, + const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) { MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport"); ERR_FAIL_NULL_V(export_domain, FAILED); _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain); _GDMONO_SCOPE_DOMAIN_(export_domain); - GDMonoAssembly *scripts_assembly = NULL; - bool load_success = GDMono::get_singleton()->load_assembly_from(p_project_dll_name, - p_project_dll_src_path, &scripts_assembly, /* refonly: */ true); - - ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + p_project_dll_name + "'."); - Vector<String> search_dirs; GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir); - return get_assembly_dependencies(scripts_assembly, search_dirs, r_dependencies); + for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) { + String assembly_name = *key; + String assembly_path = p_initial_dependencies[*key]; + + GDMonoAssembly *assembly = NULL; + bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true); + + ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); + + Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies); + if (err != OK) + return err; + } + + return OK; } } // namespace GodotSharpExport |
