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authorRémi Verschelde <rverschelde@gmail.com>2024-02-05 14:48:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-05 14:48:31 +0100
commitacde2a81ffc27680ac08e32f70134dfcd1dd59f0 (patch)
tree835c737c4cd6aace9630717c423d732c8c00ea91 /modules/mono/editor
parentb4e2a24c1f62088b3f7ce0197afc90832fc25009 (diff)
parentaed5ea946036e6c2c8a0165265bb6b038b3db8cb (diff)
downloadredot-engine-acde2a81ffc27680ac08e32f70134dfcd1dd59f0.tar.gz
Merge pull request #84640 from aaronfranke/gravity-get
Expose a method to get gravity for any physics body
Diffstat (limited to 'modules/mono/editor')
-rw-r--r--modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs9
-rw-r--r--modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs9
2 files changed, 10 insertions, 8 deletions
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
index 87468fb433..698157c6b4 100644
--- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs
@@ -8,20 +8,21 @@ public partial class _CLASS_ : _BASE_
public const float Speed = 300.0f;
public const float JumpVelocity = -400.0f;
- // Get the gravity from the project settings to be synced with RigidBody nodes.
- public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle();
-
public override void _PhysicsProcess(double delta)
{
Vector2 velocity = Velocity;
// Add the gravity.
if (!IsOnFloor())
- velocity.Y += gravity * (float)delta;
+ {
+ velocity += GetGravity() * (float)delta;
+ }
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
+ {
velocity.Y = JumpVelocity;
+ }
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
diff --git a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
index ddeb9d7e00..30dabd31d9 100644
--- a/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
+++ b/modules/mono/editor/script_templates/CharacterBody3D/basic_movement.cs
@@ -8,20 +8,21 @@ public partial class _CLASS_ : _BASE_
public const float Speed = 5.0f;
public const float JumpVelocity = 4.5f;
- // Get the gravity from the project settings to be synced with RigidBody nodes.
- public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
-
public override void _PhysicsProcess(double delta)
{
Vector3 velocity = Velocity;
// Add the gravity.
if (!IsOnFloor())
- velocity.Y -= gravity * (float)delta;
+ {
+ velocity += GetGravity() * (float)delta;
+ }
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
+ {
velocity.Y = JumpVelocity;
+ }
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.