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author | Raul Santos <raulsntos@gmail.com> | 2024-02-18 05:33:00 +0100 |
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committer | Raul Santos <raulsntos@gmail.com> | 2024-02-18 05:40:06 +0100 |
commit | dcb411daeebeba25781a6840d5551e9da82b4938 (patch) | |
tree | e462088b69952a9f2bb37ab21176a69d61bbb375 /modules/mono/editor | |
parent | 8f0c20ee8d5564d4a8131deb4d5341b60edbcff8 (diff) | |
download | redot-engine-dcb411daeebeba25781a6840d5551e9da82b4938.tar.gz |
C#: Fix building OpenVisualStudio executable
Since moving the TFM to .NET Core we need to add some configuration to cross-compile a Windows executable from Linux.
Diffstat (limited to 'modules/mono/editor')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj index c335e7b09f..09908c85a1 100644 --- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj @@ -5,10 +5,13 @@ <TargetFramework>net6.0-windows</TargetFramework> <LangVersion>10</LangVersion> <Nullable>enable</Nullable> + <RuntimeIdentifier>win-x86</RuntimeIdentifier> + <SelfContained>False</SelfContained> </PropertyGroup> <PropertyGroup Condition="Exists('$(SolutionDir)/../../../../bin/GodotSharp/Api/Debug/GodotSharp.dll') And ('$(GodotPlatform)' == 'windows' Or ('$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT'))"> <OutputPath>$(SolutionDir)/../../../../bin/GodotSharp/Tools</OutputPath> <AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath> + <AppendRuntimeIdentifierToOutputPath>False</AppendRuntimeIdentifierToOutputPath> </PropertyGroup> <ItemGroup> <PackageReference Include="EnvDTE" Version="17.8.37221" /> |