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author | Aaron Franke <arnfranke@yahoo.com> | 2019-10-14 16:33:45 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2019-10-14 16:46:54 -0400 |
commit | 86922ff70ba533b376a6680f965f542894e8c614 (patch) | |
tree | b99bc39067ce17ec257ad44199becdc61b69d3c2 /modules/mono/glue/Managed/Files/Vector2.cs | |
parent | 1fed266bf5452b30376db62495f4985f6975f2c1 (diff) | |
download | redot-engine-86922ff70ba533b376a6680f965f542894e8c614.tar.gz |
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
Diffstat (limited to 'modules/mono/glue/Managed/Files/Vector2.cs')
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector2.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index 0daa94057e..70d6cd382a 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -458,6 +458,11 @@ namespace Godot return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); } + public bool IsEqualApprox(Vector2 other) + { + return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); + } + public override int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode(); |