diff options
author | Xavier Cho <mysticfallband@gmail.com> | 2018-04-08 12:28:24 +0900 |
---|---|---|
committer | Xavier Cho <mysticfallband@gmail.com> | 2018-04-17 07:39:37 +0900 |
commit | 0ef3e0577b4c3889d19e6f301e06fba39e8187d5 (patch) | |
tree | eb58943180f4c509caf990d2780782aa1f74f550 /modules/mono/glue/cs_files/Transform2D.cs | |
parent | 9e2e6bb1e236e5d99d74dca0cd5d31d533b76c2e (diff) | |
download | redot-engine-0ef3e0577b4c3889d19e6f301e06fba39e8187d5.tar.gz |
#18051: Remove redundant casts and 'using', 'else', 'this' statements
Diffstat (limited to 'modules/mono/glue/cs_files/Transform2D.cs')
-rw-r--r-- | modules/mono/glue/cs_files/Transform2D.cs | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs index 836cca129e..44e5d042b9 100644 --- a/modules/mono/glue/cs_files/Transform2D.cs +++ b/modules/mono/glue/cs_files/Transform2D.cs @@ -1,6 +1,5 @@ using System; using System.Runtime.InteropServices; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -269,22 +268,22 @@ namespace Godot // Constructors public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin) { - this.x = xAxis; - this.y = yAxis; - this.o = origin; + x = xAxis; + y = yAxis; + o = origin; } public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { - this.x = new Vector2(xx, xy); - this.y = new Vector2(yx, yy); - this.o = new Vector2(ox, oy); + x = new Vector2(xx, xy); + y = new Vector2(yx, yy); + o = new Vector2(ox, oy); } public Transform2D(real_t rot, Vector2 pos) { - real_t cr = Mathf.Cos( (real_t)rot); - real_t sr = Mathf.Sin( (real_t)rot); + real_t cr = Mathf.Cos(rot); + real_t sr = Mathf.Sin(rot); x.x = cr; y.y = cr; x.y = -sr; @@ -345,9 +344,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this.x.ToString(), - this.y.ToString(), - this.o.ToString() + x.ToString(), + y.ToString(), + o.ToString() }); } @@ -355,9 +354,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this.x.ToString(format), - this.y.ToString(format), - this.o.ToString(format) + x.ToString(format), + y.ToString(format), + o.ToString(format) }); } } |