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author | Berke Kocaoğlu <berke.kocaoglu@metu.edu.tr> | 2022-03-06 11:16:30 +0300 |
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committer | Berke Kocaoğlu <berke.kocaoglu@metu.edu.tr> | 2022-03-06 11:16:30 +0300 |
commit | 20d72e462b8984a96600fcce997da07f0800f00d (patch) | |
tree | 0092b62bdfa36bfae792d93a687e92f68ceea837 /modules/mono/glue | |
parent | b70a83a2b9be57467cc1572ba6f5d45e4c09d661 (diff) | |
download | redot-engine-20d72e462b8984a96600fcce997da07f0800f00d.tar.gz |
Implement `Deconstruct` methods for C# vectors
See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types
Diffstat (limited to 'modules/mono/glue')
4 files changed, 38 insertions, 0 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 8679f28132..ee218cb1f8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -81,6 +81,15 @@ namespace Godot } } + /// <summary> + /// Helper method for deconstruction into a tuple. + /// </summary> + public void Deconstruct(out real_t x, out real_t y) + { + x = this.x; + y = this.y; + } + internal void Normalize() { real_t lengthsq = LengthSquared(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index 9b51de5c8c..412a885daa 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -82,6 +82,15 @@ namespace Godot } /// <summary> + /// Helper method for deconstruction into a tuple. + /// </summary> + public void Deconstruct(out int x, out int y) + { + x = this.x; + y = this.y; + } + + /// <summary> /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 1e60fb9523..45e5287610 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -96,6 +96,16 @@ namespace Godot } } + /// <summary> + /// Helper method for deconstruction into a tuple. + /// </summary> + public void Deconstruct(out real_t x, out real_t y, out real_t z) + { + x = this.x; + y = this.y; + z = this.z; + } + internal void Normalize() { real_t lengthsq = LengthSquared(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index eb06d2b87e..abfd2ae720 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -97,6 +97,16 @@ namespace Godot } /// <summary> + /// Helper method for deconstruction into a tuple. + /// </summary> + public void Deconstruct(out int x, out int y, out int z) + { + x = this.x; + y = this.y; + z = this.z; + } + + /// <summary> /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> |