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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:19 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:22 +0100
commit02d5ff4cd055d2ff29873647840e7b94dc66f072 (patch)
tree76fa014bbdf7a2347051f287f5b9184470fa1f92 /modules/mono/mono_gd/gd_mono.cpp
parent2cf02f302fd39e75af557737be61b891bebabc30 (diff)
downloadredot-engine-02d5ff4cd055d2ff29873647840e7b94dc66f072.tar.gz
Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
Diffstat (limited to 'modules/mono/mono_gd/gd_mono.cpp')
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index c3feafee28..a80155bd89 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -496,12 +496,12 @@ bool GDMono::_load_core_api_assembly() {
}
#endif
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
if (!FileAccess::exists(assembly_path))
return false;
- bool success = load_assembly_from(API_ASSEMBLY_NAME,
+ bool success = load_assembly_from(CORE_API_ASSEMBLY_NAME,
assembly_path,
&core_api_assembly);
@@ -635,7 +635,7 @@ void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type,
String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
.plus_file(p_api_type == APIAssembly::API_CORE ?
- API_ASSEMBLY_NAME ".dll" :
+ CORE_API_ASSEMBLY_NAME ".dll" :
EDITOR_API_ASSEMBLY_NAME ".dll");
ERR_FAIL_COND(!FileAccess::exists(assembly_path));
@@ -666,7 +666,7 @@ bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type)
String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
.plus_file(p_api_type == APIAssembly::API_CORE ?
- API_ASSEMBLY_NAME ".dll" :
+ CORE_API_ASSEMBLY_NAME ".dll" :
EDITOR_API_ASSEMBLY_NAME ".dll");
if (!FileAccess::exists(assembly_path))