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authorsmix8 <52464204+smix8@users.noreply.github.com>2024-09-05 14:49:32 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2024-09-05 15:11:29 +0200
commit5bedaf77f71a38bc8c066931526775c52bd2e823 (patch)
tree7f0390d37f81b120b7ce9c081f9563a1f70f008d /modules/mono/utils/path_utils.cpp
parentb6223c0df0300ba2db17b5742c349f13c33f8884 (diff)
downloadredot-engine-5bedaf77f71a38bc8c066931526775c52bd2e823.tar.gz
Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
Diffstat (limited to 'modules/mono/utils/path_utils.cpp')
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