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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-13 16:56:21 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-15 14:35:45 +0200 |
commit | 25b2f1780a9c7d7ae5579cc87c89b0c7e2baa14d (patch) | |
tree | 40d2d50d34c175da3b7c5123e8918cc5816bd32b /modules/mono/utils | |
parent | 773414606079fa745d1c37fce49324ab6a09e972 (diff) | |
download | redot-engine-25b2f1780a9c7d7ae5579cc87c89b0c7e2baa14d.tar.gz |
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
Diffstat (limited to 'modules/mono/utils')
-rw-r--r-- | modules/mono/utils/path_utils.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 7b3f212734..be5578c1d0 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -35,6 +35,8 @@ #include "core/io/file_access.h" #include "core/os/os.h" +#include <stdlib.h> + #ifdef WINDOWS_ENABLED #define WIN32_LEAN_AND_MEAN #include <windows.h> @@ -47,8 +49,6 @@ #define ENV_PATH_SEP ":" #endif -#include <stdlib.h> - namespace path { String find_executable(const String &p_name) { |