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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-16 14:32:20 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-16 14:32:20 +0200 |
commit | 0bf8bee544eb8fe08816c44b0dabb25108ac609a (patch) | |
tree | c81d85e3505eff8c4dbfc1bc8ac203fca7ce62fd /modules/mono | |
parent | 7865266f24fe0a0c0d4d6119c23c5799b89c173b (diff) | |
parent | 74389e83957ab9476389077d020a047f5831bab7 (diff) | |
download | redot-engine-0bf8bee544eb8fe08816c44b0dabb25108ac609a.tar.gz |
Merge pull request #94693 from jonatanrojderd/master
[C#] Change the `VisualShaderNodeCustom` template to use the correct override types and signatures
Diffstat (limited to 'modules/mono')
-rw-r--r-- | modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs index cd335934db..ece1ab44a2 100644 --- a/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs +++ b/modules/mono/editor/script_templates/VisualShaderNodeCustom/basic.cs @@ -3,6 +3,8 @@ using _BINDINGS_NAMESPACE_; using System; +[Tool] +[GlobalClass] public partial class VisualShaderNode_CLASS_ : _BASE_ { public override string _GetName() @@ -20,37 +22,37 @@ public partial class VisualShaderNode_CLASS_ : _BASE_ return ""; } - public override long _GetReturnIconType() + public override VisualShaderNode.PortType _GetReturnIconType() { return 0; } - public override long _GetInputPortCount() + public override int _GetInputPortCount() { return 0; } - public override string _GetInputPortName(long port) + public override string _GetInputPortName(int port) { return ""; } - public override long _GetInputPortType(long port) + public override VisualShaderNode.PortType _GetInputPortType(int port) { return 0; } - public override long _GetOutputPortCount() + public override int _GetOutputPortCount() { return 1; } - public override string _GetOutputPortName(long port) + public override string _GetOutputPortName(int port) { return "result"; } - public override long _GetOutputPortType(long port) + public override VisualShaderNode.PortType _GetOutputPortType(int port) { return 0; } |