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authorRémi Verschelde <rverschelde@gmail.com>2024-05-14 12:07:03 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-14 12:07:03 +0200
commitbdefe5399279ccc37d3f402215236a0ad9642b99 (patch)
tree35bf85a05f58b3f5d56232621205b1ea8b4ad275 /modules/multiplayer/scene_replication_interface.cpp
parente58eb6a26763de8263ecc2eae93119e4817e4016 (diff)
parent413c11357d039a03a8dca440a01951a637ae936b (diff)
downloadredot-engine-bdefe5399279ccc37d3f402215236a0ad9642b99.tar.gz
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index f1a43a68b9..edc66c876c 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -35,7 +35,6 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
-#include "scene/scene_string_names.h"
#define MAKE_ROOM(m_amount) \
if (packet_cache.size() < m_amount) \
@@ -236,7 +235,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
sync_nodes.insert(sid);
// Update visibility.
- sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id()));
+ sync->connect(SceneStringName(visibility_changed), callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id()));
_update_sync_visibility(0, sync);
if (pending_spawn == p_obj->get_instance_id() && sync->get_multiplayer_authority() == pending_spawn_remote) {
@@ -273,7 +272,7 @@ Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_co
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_NULL_V(sync, ERR_INVALID_PARAMETER);
- sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed));
+ sync->disconnect(SceneStringName(visibility_changed), callable_mp(this, &SceneReplicationInterface::_visibility_changed));
// Untrack synchronizer.
const ObjectID oid = node->get_instance_id();
const ObjectID sid = sync->get_instance_id();