diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-01-14 20:09:58 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2024-01-14 20:54:41 +0100 |
commit | cb08f2a9689eff85256e020608ac264bcdaf57f7 (patch) | |
tree | 5e093d3db7d10cab37ab0286b435a7463d9e42a4 /modules/multiplayer/scene_replication_interface.cpp | |
parent | 26b1fd0d842fa3c2f090ead47e8ea7cd2d6515e1 (diff) | |
download | redot-engine-cb08f2a9689eff85256e020608ac264bcdaf57f7.tar.gz |
[MP] Fix spawned nodes not working after reset
Ensures that spawnable nodes (i.e. spawned nodes over which the local
instance has authority) always have a network ID, since they may lose it
after the multiplayer is reset (e.g. when changing the multiplayer peer).
Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index 31307e648d..c3d239e4b7 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -189,9 +189,6 @@ void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) { spawned_nodes.insert(oid); if (_has_authority(spawner)) { - if (tobj.net_id == 0) { - tobj.net_id = ++last_net_id; - } _update_spawn_visibility(0, oid); } } @@ -472,9 +469,13 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa ERR_FAIL_COND_V(!multiplayer || !p_node || !p_spawner, ERR_BUG); const ObjectID oid = p_node->get_instance_id(); - const TrackedNode *tnode = tracked_nodes.getptr(oid); + TrackedNode *tnode = tracked_nodes.getptr(oid); ERR_FAIL_NULL_V(tnode, ERR_INVALID_PARAMETER); + if (tnode->net_id == 0) { + // Ensure the node has an ID. + tnode->net_id = ++last_net_id; + } uint32_t nid = tnode->net_id; ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED); |