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author | Juan Linietsky <reduzio@gmail.com> | 2022-07-28 22:56:41 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-07-29 16:26:13 +0200 |
commit | d4433ae6d3a525683ef37ea521d30b6b97a44024 (patch) | |
tree | 35870bbe04b53c95ac9d79cc696f9a5356e62418 /modules/multiplayer/scene_replication_state.cpp | |
parent | 14d021287bced6a7f5ab9db24936bd07b4cfdfd0 (diff) | |
download | redot-engine-d4433ae6d3a525683ef37ea521d30b6b97a44024.tar.gz |
Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
Diffstat (limited to 'modules/multiplayer/scene_replication_state.cpp')
-rw-r--r-- | modules/multiplayer/scene_replication_state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp index 5ad27e9a97..25442bb7fa 100644 --- a/modules/multiplayer/scene_replication_state.cpp +++ b/modules/multiplayer/scene_replication_state.cpp @@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID if (!tracked_nodes.has(p_id)) { tracked_nodes[p_id] = TrackedNode(p_id); Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT); } return tracked_nodes[p_id]; } |