summaryrefslogtreecommitdiffstats
path: root/modules/multiplayer/scene_replication_state.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2022-07-28 22:56:41 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-29 16:26:13 +0200
commitd4433ae6d3a525683ef37ea521d30b6b97a44024 (patch)
tree35870bbe04b53c95ac9d79cc696f9a5356e62418 /modules/multiplayer/scene_replication_state.cpp
parent14d021287bced6a7f5ab9db24936bd07b4cfdfd0 (diff)
downloadredot-engine-d4433ae6d3a525683ef37ea521d30b6b97a44024.tar.gz
Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
Diffstat (limited to 'modules/multiplayer/scene_replication_state.cpp')
-rw-r--r--modules/multiplayer/scene_replication_state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp
index 5ad27e9a97..25442bb7fa 100644
--- a/modules/multiplayer/scene_replication_state.cpp
+++ b/modules/multiplayer/scene_replication_state.cpp
@@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID
if (!tracked_nodes.has(p_id)) {
tracked_nodes[p_id] = TrackedNode(p_id);
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT);
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT);
}
return tracked_nodes[p_id];
}