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author | Rémi Verschelde <remi@verschelde.fr> | 2022-06-15 00:59:37 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-15 00:59:37 +0200 |
commit | 4f9c46df487a2b7698ff3dde38bb6ca1259facce (patch) | |
tree | 0196164bf0096f47654d4eb361b6166908451ddf /modules/navigation/godot_navigation_server.cpp | |
parent | f9f3db443e1c3004f1c4418967d9c900c8923692 (diff) | |
parent | 245da150e7a3eb17435f64afd25939ad669e0901 (diff) | |
download | redot-engine-4f9c46df487a2b7698ff3dde38bb6ca1259facce.tar.gz |
Merge pull request #62052 from smix8/navigation_layer_functions_4.x
Streamline Navigation layer function names.
Diffstat (limited to 'modules/navigation/godot_navigation_server.cpp')
-rw-r--r-- | modules/navigation/godot_navigation_server.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index f4e719b0c1..2f8cb6c230 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -198,11 +198,11 @@ real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const { return map->get_edge_connection_margin(); } -Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { +Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const { const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>()); - return map->get_path(p_origin, p_destination, p_optimize, p_layers); + return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers); } Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { @@ -339,18 +339,18 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const { return region->get_travel_cost(); } -COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) { +COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); - region->set_layers(p_layers); + region->set_navigation_layers(p_navigation_layers); } -uint32_t GodotNavigationServer::region_get_layers(RID p_region) const { +uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, 0); - return region->get_layers(); + return region->get_navigation_layers(); } COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) { |