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authorRémi Verschelde <remi@verschelde.fr>2022-06-15 00:59:37 +0200
committerGitHub <noreply@github.com>2022-06-15 00:59:37 +0200
commit4f9c46df487a2b7698ff3dde38bb6ca1259facce (patch)
tree0196164bf0096f47654d4eb361b6166908451ddf /modules/navigation/godot_navigation_server.cpp
parentf9f3db443e1c3004f1c4418967d9c900c8923692 (diff)
parent245da150e7a3eb17435f64afd25939ad669e0901 (diff)
downloadredot-engine-4f9c46df487a2b7698ff3dde38bb6ca1259facce.tar.gz
Merge pull request #62052 from smix8/navigation_layer_functions_4.x
Streamline Navigation layer function names.
Diffstat (limited to 'modules/navigation/godot_navigation_server.cpp')
-rw-r--r--modules/navigation/godot_navigation_server.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index f4e719b0c1..2f8cb6c230 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -198,11 +198,11 @@ real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
-Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const {
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize, p_layers);
+ return map->get_path(p_origin, p_destination, p_optimize, p_navigation_layers);
}
Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -339,18 +339,18 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
return region->get_travel_cost();
}
-COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
+COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND(region == nullptr);
- region->set_layers(p_layers);
+ region->set_navigation_layers(p_navigation_layers);
}
-uint32_t GodotNavigationServer::region_get_layers(RID p_region) const {
+uint32_t GodotNavigationServer::region_get_navigation_layers(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, 0);
- return region->get_layers();
+ return region->get_navigation_layers();
}
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {