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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 14:10:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:48:15 +0200
commit5fe6984639b5db9efa14103698e489040315ebfb (patch)
tree11a76ba5ab636182d0b0a334bb2ada196ef86e98 /modules/navigation/navigation_mesh_editor_plugin.cpp
parent41d075de5865c8b088c83219431661bc2d1f1802 (diff)
downloadredot-engine-5fe6984639b5db9efa14103698e489040315ebfb.tar.gz
Modules: Don't build editor-specific classes in templates
They're moved to an `editor` subfolder so that we can easily handle them separately.
Diffstat (limited to 'modules/navigation/navigation_mesh_editor_plugin.cpp')
-rw-r--r--modules/navigation/navigation_mesh_editor_plugin.cpp156
1 files changed, 0 insertions, 156 deletions
diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp
deleted file mode 100644
index 511490ba07..0000000000
--- a/modules/navigation/navigation_mesh_editor_plugin.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/*************************************************************************/
-/* navigation_mesh_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef TOOLS_ENABLED
-#include "navigation_mesh_editor_plugin.h"
-
-#include "core/io/marshalls.h"
-#include "core/io/resource_saver.h"
-#include "editor/editor_node.h"
-#include "navigation_mesh_generator.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/gui/box_container.h"
-
-void NavigationMeshEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
-
- hide();
- }
-}
-
-void NavigationMeshEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
- button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
- } break;
- }
-}
-
-void NavigationMeshEditor::_bake_pressed() {
- button_bake->set_pressed(false);
-
- ERR_FAIL_COND(!node);
- if (!node->get_navigation_mesh().is_valid()) {
- err_dialog->set_text(TTR("A NavigationMesh resource must be set or created for this node to work."));
- err_dialog->popup_centered();
- return;
- }
-
- NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
- NavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node);
-
- node->update_gizmos();
-}
-
-void NavigationMeshEditor::_clear_pressed() {
- if (node) {
- NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
- }
-
- button_bake->set_pressed(false);
- bake_info->set_text("");
-
- if (node) {
- node->update_gizmos();
- }
-}
-
-void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
- if (p_nav_region == nullptr || node == p_nav_region) {
- return;
- }
-
- node = p_nav_region;
-}
-
-void NavigationMeshEditor::_bind_methods() {
-}
-
-NavigationMeshEditor::NavigationMeshEditor() {
- bake_hbox = memnew(HBoxContainer);
-
- button_bake = memnew(Button);
- button_bake->set_flat(true);
- bake_hbox->add_child(button_bake);
- button_bake->set_toggle_mode(true);
- button_bake->set_text(TTR("Bake NavMesh"));
- button_bake->connect("pressed", callable_mp(this, &NavigationMeshEditor::_bake_pressed));
-
- button_reset = memnew(Button);
- button_reset->set_flat(true);
- bake_hbox->add_child(button_reset);
- // No button text, we only use a revert icon which is set when entering the tree.
- button_reset->set_tooltip(TTR("Clear the navigation mesh."));
- button_reset->connect("pressed", callable_mp(this, &NavigationMeshEditor::_clear_pressed));
-
- bake_info = memnew(Label);
- bake_hbox->add_child(bake_info);
-
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- node = nullptr;
-}
-
-NavigationMeshEditor::~NavigationMeshEditor() {
-}
-
-void NavigationMeshEditorPlugin::edit(Object *p_object) {
- navigation_mesh_editor->edit(Object::cast_to<NavigationRegion3D>(p_object));
-}
-
-bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("NavigationRegion3D");
-}
-
-void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- navigation_mesh_editor->show();
- navigation_mesh_editor->bake_hbox->show();
- } else {
- navigation_mesh_editor->hide();
- navigation_mesh_editor->bake_hbox->hide();
- navigation_mesh_editor->edit(nullptr);
- }
-}
-
-NavigationMeshEditorPlugin::NavigationMeshEditorPlugin() {
- navigation_mesh_editor = memnew(NavigationMeshEditor);
- EditorNode::get_singleton()->get_main_control()->add_child(navigation_mesh_editor);
- add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
- navigation_mesh_editor->hide();
- navigation_mesh_editor->bake_hbox->hide();
-}
-
-NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
-}
-
-#endif