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authorJordan Peck <jordan.me2@gmail.com>2023-07-26 14:07:04 +0100
committerRedworkDE <10944644+RedworkDE@users.noreply.github.com>2023-07-26 19:44:48 +0200
commit8649ab831d706701530dbdb66e79ddc6e4d3eac2 (patch)
tree2cebfc6828a42547ee8f1927f48f741bdc7a6b46 /modules/noise/doc_classes
parent202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff)
downloadredot-engine-8649ab831d706701530dbdb66e79ddc6e4d3eac2.tar.gz
FastNoiseLite Fix cellular jitter using incorrect default value
Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
Diffstat (limited to 'modules/noise/doc_classes')
-rw-r--r--modules/noise/doc_classes/FastNoiseLite.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml
index 4c6cdfbf12..36bb54dd32 100644
--- a/modules/noise/doc_classes/FastNoiseLite.xml
+++ b/modules/noise/doc_classes/FastNoiseLite.xml
@@ -13,7 +13,7 @@
<member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0">
Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
</member>
- <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
+ <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0">
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
</member>
<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">