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author | Jordan Peck <jordan.me2@gmail.com> | 2023-07-26 14:07:04 +0100 |
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committer | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-07-26 19:44:48 +0200 |
commit | 8649ab831d706701530dbdb66e79ddc6e4d3eac2 (patch) | |
tree | 2cebfc6828a42547ee8f1927f48f741bdc7a6b46 /modules/noise/doc_classes | |
parent | 202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff) | |
download | redot-engine-8649ab831d706701530dbdb66e79ddc6e4d3eac2.tar.gz |
FastNoiseLite Fix cellular jitter using incorrect default value
Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
Diffstat (limited to 'modules/noise/doc_classes')
-rw-r--r-- | modules/noise/doc_classes/FastNoiseLite.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/noise/doc_classes/FastNoiseLite.xml b/modules/noise/doc_classes/FastNoiseLite.xml index 4c6cdfbf12..36bb54dd32 100644 --- a/modules/noise/doc_classes/FastNoiseLite.xml +++ b/modules/noise/doc_classes/FastNoiseLite.xml @@ -13,7 +13,7 @@ <member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0"> Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options. </member> - <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45"> + <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0"> Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid. </member> <member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1"> |