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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-01-28 09:11:43 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-04-05 01:28:26 +0900
commit04dd299cbac614c0ff2306b8d3cd60dcd86abd8e (patch)
treea15f30a85087519284a9d6daea8b7621b5b34496 /modules/openxr/doc_classes
parentf6a78f83aa4b74aa5cb80ca2e3419448b1998e4f (diff)
downloadredot-engine-04dd299cbac614c0ff2306b8d3cd60dcd86abd8e.tar.gz
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Diffstat (limited to 'modules/openxr/doc_classes')
-rw-r--r--modules/openxr/doc_classes/OpenXRHand.xml7
1 files changed, 2 insertions, 5 deletions
diff --git a/modules/openxr/doc_classes/OpenXRHand.xml b/modules/openxr/doc_classes/OpenXRHand.xml
index 23d932ddd7..9cc548dd6f 100644
--- a/modules/openxr/doc_classes/OpenXRHand.xml
+++ b/modules/openxr/doc_classes/OpenXRHand.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OpenXRHand" inherits="Node3D" deprecated="Use [XRHandModifier3D] instead." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="OpenXRHand" inherits="SkeletonModifier3D" deprecated="Use [XRHandModifier3D] instead." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Node supporting hand and finger tracking in OpenXR.
</brief_description>
@@ -18,14 +18,11 @@
<member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0">
Specifies whether this node tracks the left or right hand of the player.
</member>
- <member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath(&quot;&quot;)">
- Set a [Skeleton3D] node for which the pose positions will be updated.
- </member>
<member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0">
Set the motion range (if supported) limiting the hand motion.
</member>
<member name="skeleton_rig" type="int" setter="set_skeleton_rig" getter="get_skeleton_rig" enum="OpenXRHand.SkeletonRig" default="0">
- Set the type of skeleton rig the [member hand_skeleton] is compliant with.
+ Set the type of skeleton rig the parent [Skeleton3D] is compliant with.
</member>
</members>
<constants>