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authorDavid Snopek <dsnopek@gmail.com>2024-04-16 10:32:21 -0500
committerDavid Snopek <dsnopek@gmail.com>2024-04-16 10:36:43 -0500
commitdfca388d75065b03f79f9d65275ace4d8cb878ae (patch)
treeb564105b0a9ff74d3d10b114f203a9671aec8477 /modules/openxr/doc_classes
parent658e97c93aa2533cb7b12f05e62dcf6864e7acbe (diff)
downloadredot-engine-dfca388d75065b03f79f9d65275ace4d8cb878ae.tar.gz
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
Diffstat (limited to 'modules/openxr/doc_classes')
-rw-r--r--modules/openxr/doc_classes/OpenXRHand.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/modules/openxr/doc_classes/OpenXRHand.xml b/modules/openxr/doc_classes/OpenXRHand.xml
index 9cc548dd6f..23d932ddd7 100644
--- a/modules/openxr/doc_classes/OpenXRHand.xml
+++ b/modules/openxr/doc_classes/OpenXRHand.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OpenXRHand" inherits="SkeletonModifier3D" deprecated="Use [XRHandModifier3D] instead." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+<class name="OpenXRHand" inherits="Node3D" deprecated="Use [XRHandModifier3D] instead." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Node supporting hand and finger tracking in OpenXR.
</brief_description>
@@ -18,11 +18,14 @@
<member name="hand" type="int" setter="set_hand" getter="get_hand" enum="OpenXRHand.Hands" default="0">
Specifies whether this node tracks the left or right hand of the player.
</member>
+ <member name="hand_skeleton" type="NodePath" setter="set_hand_skeleton" getter="get_hand_skeleton" default="NodePath(&quot;&quot;)">
+ Set a [Skeleton3D] node for which the pose positions will be updated.
+ </member>
<member name="motion_range" type="int" setter="set_motion_range" getter="get_motion_range" enum="OpenXRHand.MotionRange" default="0">
Set the motion range (if supported) limiting the hand motion.
</member>
<member name="skeleton_rig" type="int" setter="set_skeleton_rig" getter="get_skeleton_rig" enum="OpenXRHand.SkeletonRig" default="0">
- Set the type of skeleton rig the parent [Skeleton3D] is compliant with.
+ Set the type of skeleton rig the [member hand_skeleton] is compliant with.
</member>
</members>
<constants>