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authorRémi Verschelde <rverschelde@gmail.com>2023-01-21 12:25:29 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-23 11:02:20 +0100
commit5b1df48c6c62e2ddc6492d4c210b3281f87b4031 (patch)
treedd4452683a1cbe61a215096cc788368965528da3 /modules/openxr/openxr_api.cpp
parent35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d (diff)
downloadredot-engine-5b1df48c6c62e2ddc6492d4c210b3281f87b4031.tar.gz
Convert en_GB spelling to en_US with codespell
Diffstat (limited to 'modules/openxr/openxr_api.cpp')
-rw-r--r--modules/openxr/openxr_api.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 6b8f140923..0a25cd68b7 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -751,7 +751,7 @@ bool OpenXRAPI::create_swapchains() {
Also Godot only creates a swapchain for the main output.
OpenXR will require us to create swapchains as the render target for additional viewports if we want to use the layer system
- to optimise text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're
+ to optimize text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're
already rendering the next frame.
Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create,