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author | David Snopek <dsnopek@gmail.com> | 2024-03-25 08:07:28 -0500 |
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committer | David Snopek <dsnopek@gmail.com> | 2024-04-04 09:20:23 -0500 |
commit | 0f2b804059331f2454e060577ae0e1b44675c5aa (patch) | |
tree | f83679824636edffe9827d9d968b0b85d2e54708 /modules/openxr/scene/openxr_composition_layer_equirect.cpp | |
parent | 29b3d9e9e538f0aa8effc8ad8bf19a2915292a89 (diff) | |
download | redot-engine-0f2b804059331f2454e060577ae0e1b44675c5aa.tar.gz |
Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
Diffstat (limited to 'modules/openxr/scene/openxr_composition_layer_equirect.cpp')
-rw-r--r-- | modules/openxr/scene/openxr_composition_layer_equirect.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/modules/openxr/scene/openxr_composition_layer_equirect.cpp b/modules/openxr/scene/openxr_composition_layer_equirect.cpp new file mode 100644 index 0000000000..c911dbf6ae --- /dev/null +++ b/modules/openxr/scene/openxr_composition_layer_equirect.cpp @@ -0,0 +1,209 @@ +/**************************************************************************/ +/* openxr_composition_layer_equirect.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "openxr_composition_layer_equirect.h" + +#include "../extensions/openxr_composition_layer_extension.h" +#include "../openxr_api.h" +#include "../openxr_interface.h" + +#include "scene/3d/mesh_instance_3d.h" +#include "scene/main/viewport.h" +#include "scene/resources/mesh.h" + +OpenXRCompositionLayerEquirect::OpenXRCompositionLayerEquirect() { + composition_layer = { + XR_TYPE_COMPOSITION_LAYER_EQUIRECT2_KHR, // type + nullptr, // next + 0, // layerFlags + XR_NULL_HANDLE, // space + XR_EYE_VISIBILITY_BOTH, // eyeVisibility + {}, // subImage + { { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose + radius, // radius + central_horizontal_angle, // centralHorizontalAngle + upper_vertical_angle, // upperVerticalAngle + -lower_vertical_angle, // lowerVerticalAngle + }; + openxr_layer_provider = memnew(OpenXRViewportCompositionLayerProvider((XrCompositionLayerBaseHeader *)&composition_layer)); +} + +OpenXRCompositionLayerEquirect::~OpenXRCompositionLayerEquirect() { +} + +void OpenXRCompositionLayerEquirect::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &OpenXRCompositionLayerEquirect::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &OpenXRCompositionLayerEquirect::get_radius); + + ClassDB::bind_method(D_METHOD("set_central_horizontal_angle", "angle"), &OpenXRCompositionLayerEquirect::set_central_horizontal_angle); + ClassDB::bind_method(D_METHOD("get_central_horizontal_angle"), &OpenXRCompositionLayerEquirect::get_central_horizontal_angle); + + ClassDB::bind_method(D_METHOD("set_upper_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_upper_vertical_angle); + ClassDB::bind_method(D_METHOD("get_upper_vertical_angle"), &OpenXRCompositionLayerEquirect::get_upper_vertical_angle); + + ClassDB::bind_method(D_METHOD("set_lower_vertical_angle", "angle"), &OpenXRCompositionLayerEquirect::set_lower_vertical_angle); + ClassDB::bind_method(D_METHOD("get_lower_vertical_angle"), &OpenXRCompositionLayerEquirect::get_lower_vertical_angle); + + ClassDB::bind_method(D_METHOD("set_fallback_segments", "segments"), &OpenXRCompositionLayerEquirect::set_fallback_segments); + ClassDB::bind_method(D_METHOD("get_fallback_segments"), &OpenXRCompositionLayerEquirect::get_fallback_segments); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_NONE, ""), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "central_horizontal_angle", PROPERTY_HINT_RANGE, "0,360,0.1,or_less,or_greater,radians_as_degrees"), "set_central_horizontal_angle", "get_central_horizontal_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_upper_vertical_angle", "get_upper_vertical_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_vertical_angle", PROPERTY_HINT_RANGE, "0,90,0.1,or_less,or_greater,radians_as_degrees"), "set_lower_vertical_angle", "get_lower_vertical_angle"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_segments", PROPERTY_HINT_NONE, ""), "set_fallback_segments", "get_fallback_segments"); +} + +void OpenXRCompositionLayerEquirect::_on_openxr_session_begun() { + OpenXRCompositionLayer::_on_openxr_session_begun(); + if (openxr_api) { + composition_layer.space = openxr_api->get_play_space(); + } +} + +Ref<Mesh> OpenXRCompositionLayerEquirect::_create_fallback_mesh() { + Ref<ArrayMesh> mesh; + mesh.instantiate(); + + Array arrays; + arrays.resize(ArrayMesh::ARRAY_MAX); + + Vector<Vector3> vertices; + Vector<Vector3> normals; + Vector<Vector2> uvs; + Vector<int> indices; + + float step_horizontal = central_horizontal_angle / fallback_segments; + float step_vertical = (upper_vertical_angle + lower_vertical_angle) / fallback_segments; + + float start_horizontal_angle = Math_PI - (central_horizontal_angle / 2.0); + + for (uint32_t i = 0; i < fallback_segments + 1; i++) { + for (uint32_t j = 0; j < fallback_segments + 1; j++) { + float horizontal_angle = start_horizontal_angle + (step_horizontal * i); + float vertical_angle = -lower_vertical_angle + (step_vertical * j); + + Vector3 vertex( + radius * Math::cos(vertical_angle) * Math::sin(horizontal_angle), + radius * Math::sin(vertical_angle), + radius * Math::cos(vertical_angle) * Math::cos(horizontal_angle)); + + vertices.push_back(vertex); + normals.push_back(vertex.normalized()); + uvs.push_back(Vector2(1.0 - ((float)i / fallback_segments), 1.0 - (float(j) / fallback_segments))); + } + } + + for (uint32_t i = 0; i < fallback_segments; i++) { + for (uint32_t j = 0; j < fallback_segments; j++) { + uint32_t index = i * (fallback_segments + 1) + j; + indices.push_back(index); + indices.push_back(index + fallback_segments + 1); + indices.push_back(index + fallback_segments + 2); + + indices.push_back(index); + indices.push_back(index + fallback_segments + 2); + indices.push_back(index + 1); + } + } + + arrays[ArrayMesh::ARRAY_VERTEX] = vertices; + arrays[ArrayMesh::ARRAY_NORMAL] = normals; + arrays[ArrayMesh::ARRAY_TEX_UV] = uvs; + arrays[ArrayMesh::ARRAY_INDEX] = indices; + + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); + return mesh; +} + +void OpenXRCompositionLayerEquirect::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + Transform3D transform = get_transform(); + Quaternion quat(transform.basis.orthonormalized()); + composition_layer.pose.orientation = { (float)quat.x, (float)quat.y, (float)quat.z, (float)quat.w }; + composition_layer.pose.position = { (float)transform.origin.x, (float)transform.origin.y, (float)transform.origin.z }; + } break; + } +} + +void OpenXRCompositionLayerEquirect::set_radius(float p_radius) { + ERR_FAIL_COND(p_radius <= 0); + radius = p_radius; + composition_layer.radius = radius; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerEquirect::get_radius() const { + return radius; +} + +void OpenXRCompositionLayerEquirect::set_central_horizontal_angle(float p_angle) { + ERR_FAIL_COND(p_angle <= 0); + central_horizontal_angle = p_angle; + composition_layer.centralHorizontalAngle = central_horizontal_angle; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerEquirect::get_central_horizontal_angle() const { + return central_horizontal_angle; +} + +void OpenXRCompositionLayerEquirect::set_upper_vertical_angle(float p_angle) { + ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math_PI / 2.0)); + upper_vertical_angle = p_angle; + composition_layer.upperVerticalAngle = p_angle; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerEquirect::get_upper_vertical_angle() const { + return upper_vertical_angle; +} + +void OpenXRCompositionLayerEquirect::set_lower_vertical_angle(float p_angle) { + ERR_FAIL_COND(p_angle <= 0 || p_angle > (Math_PI / 2.0)); + lower_vertical_angle = p_angle; + composition_layer.lowerVerticalAngle = -p_angle; + update_fallback_mesh(); +} + +float OpenXRCompositionLayerEquirect::get_lower_vertical_angle() const { + return lower_vertical_angle; +} + +void OpenXRCompositionLayerEquirect::set_fallback_segments(uint32_t p_fallback_segments) { + ERR_FAIL_COND(p_fallback_segments == 0); + fallback_segments = p_fallback_segments; + update_fallback_mesh(); +} + +uint32_t OpenXRCompositionLayerEquirect::get_fallback_segments() const { + return fallback_segments; +} |