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authorJuan Linietsky <juan@godotengine.org>2017-12-24 09:37:51 -0300
committerJuan Linietsky <juan@godotengine.org>2017-12-24 09:37:51 -0300
commite1da261844419ebb31a1d0a82f0853acc42f6427 (patch)
treef3dfc4f033ea1ab83d1aad3e54e2b69245585b46 /modules/opus/config.py
parent021f3c924be29cafe9d8d50bf00ecc6f13675e87 (diff)
downloadredot-engine-e1da261844419ebb31a1d0a82f0853acc42f6427.tar.gz
Restored opus build since WebM needs it, but disabled it from code.
Diffstat (limited to 'modules/opus/config.py')
-rw-r--r--modules/opus/config.py7
1 files changed, 1 insertions, 6 deletions
diff --git a/modules/opus/config.py b/modules/opus/config.py
index 0ee1b1b7b4..60f8d838d6 100644
--- a/modules/opus/config.py
+++ b/modules/opus/config.py
@@ -1,10 +1,5 @@
def can_build(platform):
- # Sorry guys, do not enable this unless you can figure out a way
- # to get Opus to not do any memory allocation or system calls
- # in the audio thread.
- # Currently the implementation even reads files from the audio thread,
- # and this is not how audio programming works.
- return False
+ return True
def configure(env):
pass