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authorRémi Verschelde <rverschelde@gmail.com>2018-01-01 14:40:08 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-01 14:40:47 +0100
commitb50a9114b105dafafdda8248a38653bca314a6f3 (patch)
tree832d1abfc11ad4e6efe6d30ae6ea3eb70bd3949d /modules/opus/register_types.cpp
parent7d0212f4ebc9d685d7f8832ce7c22d282e5b27ba (diff)
downloadredot-engine-b50a9114b105dafafdda8248a38653bca314a6f3.tar.gz
Update copyright statements to 2018
Happy new year to the wonderful Godot community!
Diffstat (limited to 'modules/opus/register_types.cpp')
-rw-r--r--modules/opus/register_types.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp
index 6d7a3575ed..41bee6d552 100644
--- a/modules/opus/register_types.cpp
+++ b/modules/opus/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,12 @@
static ResourceFormatLoaderAudioStreamOpus *opus_stream_loader = NULL;
void register_opus_types() {
- // Sorry guys, do not enable this unless you can figure out a way
- // to get Opus to not do any memory allocation or system calls
- // in the audio thread.
- // Currently the implementation even reads files from the audio thread,
- // and this is not how audio programming works.
-
+ // Sorry guys, do not enable this unless you can figure out a way
+ // to get Opus to not do any memory allocation or system calls
+ // in the audio thread.
+ // Currently the implementation even reads files from the audio thread,
+ // and this is not how audio programming works.
+
//opus_stream_loader = memnew(ResourceFormatLoaderAudioStreamOpus);
//ResourceLoader::add_resource_format_loader(opus_stream_loader);
//ClassDB::register_class<AudioStreamOpus>();