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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-22 01:04:47 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-06-27 22:30:19 +0200 |
| commit | f7f6115f7627df24a08a9a0882b2f573cc838eb1 (patch) | |
| tree | 03fd75145084c88702dbbb7e54c42c7c02d54fa6 /modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | |
| parent | 538c8eec15d72b67e102f47f9df7624c29d14607 (diff) | |
| download | redot-engine-f7f6115f7627df24a08a9a0882b2f573cc838eb1.tar.gz | |
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index b88d2890e1..7add0bc2ba 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -106,7 +106,7 @@ Moves the number toward a value, based on the third input. </constant> <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc"> - Return the result of 'value' decreased by 'step' * 'amount'. + Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code]. </constant> <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. @@ -139,10 +139,10 @@ Convert the input from decibel volume to linear volume. </constant> <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc"> - Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis). + Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). </constant> <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc"> - Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle). + Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). </constant> <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> </constant> @@ -203,7 +203,8 @@ Deserialize a [Variant] from a [PoolByteArray] serialized using [constant VAR_TO_BYTES]. </constant> <constant name="COLORN" value="63" enum="BuiltinFunc"> - Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc. + Return the [Color] with the given name and alpha ranging from 0 to 1 + [b]Note:[/b] Names are defined in [code]color_names.inc[/code]. </constant> <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: |
