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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-14 00:04:43 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-14 00:04:43 +0200 |
| commit | c0da57699bcc77951fe93a718f9da214fe640dd8 (patch) | |
| tree | 315d441511c84403bb1475a72e6e25b7ed3936b3 /modules/visual_script/doc_classes/VisualScriptYieldSignal.xml | |
| parent | 8b0a85ce9841d2051eced9adbb41ff6d360937d2 (diff) | |
| parent | 105495646191f2758779256589cac1aa5c583cdc (diff) | |
| download | redot-engine-c0da57699bcc77951fe93a718f9da214fe640dd8.tar.gz | |
Merge pull request #42753 from KoBeWi/vs_docs
Document remaining Visual Script classes
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptYieldSignal.xml')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptYieldSignal.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index c59234433f..c6c3188d08 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0"> <brief_description> + A Visual Script node yielding for a signal. </brief_description> <description> + [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted. </description> <tutorials> </tutorials> @@ -10,20 +12,27 @@ </methods> <members> <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> + The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> + [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options. </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> + The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH]. </member> <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> + The signal name to be waited for. </member> </members> <constants> <constant name="CALL_MODE_SELF" value="0" enum="CallMode"> + A signal from this [Object] will be used. </constant> <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> + A signal from the given [Node] in the scene tree will be used. </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> + A signal from an instanced node with the given type will be used. </constant> </constants> </class> |
