diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-03 01:43:50 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-03 01:43:50 +0200 |
commit | 180e5d30286279c979507a571bf6d336aa49da9d (patch) | |
tree | 09c6d33aef3fd40a0f37a044d5eb6248e8a5f87b /modules/visual_script/editor/visual_script_editor.cpp | |
parent | 87622861106b4bb06040a603060bedc2835648ba (diff) | |
download | redot-engine-180e5d30286279c979507a571bf6d336aa49da9d.tar.gz |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
Diffstat (limited to 'modules/visual_script/editor/visual_script_editor.cpp')
-rw-r--r-- | modules/visual_script/editor/visual_script_editor.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index 06fa90eb29..3e6680d8d8 100644 --- a/modules/visual_script/editor/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -2611,11 +2611,11 @@ void VisualScriptEditor::_button_resource_previewed(const String &p_path, const void VisualScriptEditor::apply_code() { } -RES VisualScriptEditor::get_edited_resource() const { +Ref<Resource> VisualScriptEditor::get_edited_resource() const { return script; } -void VisualScriptEditor::set_edited_resource(const RES &p_res) { +void VisualScriptEditor::set_edited_resource(const Ref<Resource> &p_res) { ERR_FAIL_COND(script.is_valid()); ERR_FAIL_COND(p_res.is_null()); script = p_res; @@ -4795,7 +4795,7 @@ VisualScriptEditor::~VisualScriptEditor() { memdelete(variable_editor); } -static ScriptEditorBase *create_editor(const RES &p_resource) { +static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) { if (Object::cast_to<VisualScript>(*p_resource)) { return memnew(VisualScriptEditor); } @@ -4839,7 +4839,7 @@ Ref<VisualScriptNode> VisualScriptCustomNodes::create_node_custom(const String & } VisualScriptCustomNodes *VisualScriptCustomNodes::singleton = nullptr; -Map<String, REF> VisualScriptCustomNodes::custom_nodes; +Map<String, Ref<RefCounted>> VisualScriptCustomNodes::custom_nodes; VisualScriptCustomNodes::VisualScriptCustomNodes() { singleton = this; |