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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /modules/visual_script/visual_script.h
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
downloadredot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r--modules/visual_script/visual_script.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index e5c8ab48ee..d4dffdfc7a 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -410,7 +410,7 @@ public:
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void notification(int p_notification);
String to_string(bool *r_valid);