diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /modules/visual_script/visual_script.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 435 |
1 files changed, 204 insertions, 231 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index ef73a89048..e3af3f4a1b 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -29,19 +29,19 @@ #ifndef VSCRIPT_H #define VSCRIPT_H -#include "script_language.h" #include "os/thread.h" +#include "script_language.h" class VisualScriptInstance; class VisualScriptNodeInstance; class VisualScript; class VisualScriptNode : public Resource { - GDCLASS(VisualScriptNode,Resource) + GDCLASS(VisualScriptNode, Resource) -friend class VisualScript; + friend class VisualScript; - Set<VisualScript*> scripts_used; + Set<VisualScript *> scripts_used; Array default_input_values; bool breakpoint; @@ -50,41 +50,40 @@ friend class VisualScript; Array _get_default_input_values() const; void validate_input_default_values(); -protected: +protected: void _notification(int p_what); void ports_changed_notify(); static void _bind_methods(); -public: +public: Ref<VisualScript> get_visual_script() const; - virtual int get_output_sequence_port_count() const=0; - virtual bool has_input_sequence_port() const=0; + virtual int get_output_sequence_port_count() const = 0; + virtual bool has_input_sequence_port() const = 0; - virtual String get_output_sequence_port_text(int p_port) const=0; + virtual String get_output_sequence_port_text(int p_port) const = 0; virtual bool has_mixed_input_and_sequence_ports() const { return false; } - virtual int get_input_value_port_count() const=0; - virtual int get_output_value_port_count() const=0; + virtual int get_input_value_port_count() const = 0; + virtual int get_output_value_port_count() const = 0; + virtual PropertyInfo get_input_value_port_info(int p_idx) const = 0; + virtual PropertyInfo get_output_value_port_info(int p_idx) const = 0; - virtual PropertyInfo get_input_value_port_info(int p_idx) const=0; - virtual PropertyInfo get_output_value_port_info(int p_idx) const=0; - - void set_default_input_value(int p_port,const Variant& p_value); + void set_default_input_value(int p_port, const Variant &p_value); Variant get_default_input_value(int p_port) const; - virtual String get_caption() const=0; - virtual String get_text() const=0; - virtual String get_category() const=0; + virtual String get_caption() const = 0; + virtual String get_text() const = 0; + virtual String get_category() const = 0; //used by editor, this is not really saved void set_breakpoint(bool p_breakpoint); bool is_breakpoint() const; - virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0; + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0; struct TypeGuess { @@ -93,32 +92,32 @@ public: StringName GDCLASS; Ref<Script> script; - TypeGuess() { type=Variant::NIL; ev_type=InputEvent::NONE; } + TypeGuess() { + type = Variant::NIL; + ev_type = InputEvent::NONE; + } }; - virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptNode(); }; - class VisualScriptNodeInstance { -friend class VisualScriptInstance; -friend class VisualScriptLanguage; //for debugger - + friend class VisualScriptInstance; + friend class VisualScriptLanguage; //for debugger enum { //input argument addressing - INPUT_SHIFT=1<<24, - INPUT_MASK=INPUT_SHIFT-1, - INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user) + INPUT_SHIFT = 1 << 24, + INPUT_MASK = INPUT_SHIFT - 1, + INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user) }; - int id; int sequence_index; VisualScriptNodeInstance **sequence_outputs; int sequence_output_count; - Vector<VisualScriptNodeInstance*> dependencies; + Vector<VisualScriptNodeInstance *> dependencies; int *input_ports; int input_port_count; int *output_ports; @@ -129,7 +128,6 @@ friend class VisualScriptLanguage; //for debugger VisualScriptNode *base; public: - enum StartMode { START_MODE_BEGIN_SEQUENCE, START_MODE_CONTINUE_SEQUENCE, @@ -137,44 +135,42 @@ public: }; enum { - STEP_SHIFT=1<<24, - STEP_MASK=STEP_SHIFT-1, - STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack - STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node - STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node - STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function - STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory) + STEP_SHIFT = 1 << 24, + STEP_MASK = STEP_SHIFT - 1, + STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack + STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node + STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node + STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function + STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) - FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence) - FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1 + FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence) + FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1 }; - _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; } - _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; } - _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; } + _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; } + _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; } + _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; } - _FORCE_INLINE_ int get_id() const { return id; } + _FORCE_INLINE_ int get_id() const { return id; } virtual int get_working_memory_size() const { return 0; } - virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out - Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); } + Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); } VisualScriptNodeInstance(); virtual ~VisualScriptNodeInstance(); }; - class VisualScript : public Script { - GDCLASS( VisualScript, Script ) + GDCLASS(VisualScript, Script) RES_BASE_EXTENSION("vs"); public: - struct SequenceConnection { union { @@ -187,9 +183,9 @@ public: uint64_t id; }; - bool operator<(const SequenceConnection& p_connection) const { + bool operator<(const SequenceConnection &p_connection) const { - return id<p_connection.id; + return id < p_connection.id; } }; @@ -206,15 +202,14 @@ public: uint64_t id; }; - bool operator<(const DataConnection& p_connection) const { + bool operator<(const DataConnection &p_connection) const { - return id<p_connection.id; + return id < p_connection.id; } }; - private: -friend class VisualScriptInstance; + friend class VisualScriptInstance; StringName base_type; struct Argument { @@ -228,7 +223,7 @@ friend class VisualScriptInstance; Ref<VisualScriptNode> node; }; - Map<int,NodeData> nodes; + Map<int, NodeData> nodes; Set<SequenceConnection> sequence_connections; @@ -238,9 +233,7 @@ friend class VisualScriptInstance; Vector2 scroll; - - Function() { function_id=-1; } - + Function() { function_id = -1; } }; struct Variable { @@ -249,109 +242,101 @@ friend class VisualScriptInstance; bool _export; }; + Map<StringName, Function> functions; + Map<StringName, Variable> variables; + Map<StringName, Vector<Argument> > custom_signals; - - Map<StringName,Function> functions; - Map<StringName,Variable> variables; - Map<StringName,Vector<Argument> > custom_signals; - - Map<Object*,VisualScriptInstance*> instances; + Map<Object *, VisualScriptInstance *> instances; #ifdef TOOLS_ENABLED - Set<PlaceHolderScriptInstance*> placeholders; + Set<PlaceHolderScriptInstance *> placeholders; //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); void _update_placeholders(); #endif - void _set_variable_info(const StringName& p_name,const Dictionary& p_info); - Dictionary _get_variable_info(const StringName& p_name) const; - + void _set_variable_info(const StringName &p_name, const Dictionary &p_info); + Dictionary _get_variable_info(const StringName &p_name) const; - void _set_data(const Dictionary& p_data); + void _set_data(const Dictionary &p_data); Dictionary _get_data() const; protected: - void _node_ports_changed(int p_id); static void _bind_methods(); -public: - - void add_function(const StringName& p_name); - bool has_function(const StringName& p_name) const; - void remove_function(const StringName& p_name); - void rename_function(const StringName& p_name,const StringName& p_new_name); - void set_function_scroll(const StringName& p_name, const Vector2& p_scroll); - Vector2 get_function_scroll(const StringName& p_name) const; +public: + void add_function(const StringName &p_name); + bool has_function(const StringName &p_name) const; + void remove_function(const StringName &p_name); + void rename_function(const StringName &p_name, const StringName &p_new_name); + void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll); + Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; - int get_function_node_id(const StringName& p_name) const; - - - void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2()); - void remove_node(const StringName& p_func,int p_id); - bool has_node(const StringName& p_func,int p_id) const; - Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const; - void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos); - Point2 get_node_pos(const StringName& p_func,int p_id) const; - void get_node_list(const StringName& p_func,List<int> *r_nodes) const; - - void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node); - void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node); - bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const; - void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const; - - void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port); - void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port); - bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const; - void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const; - bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const; - bool get_input_value_port_connection_source(const StringName& p_name,int p_node,int p_port,int *r_node,int *r_port) const; - - void add_variable(const StringName& p_name,const Variant& p_default_value=Variant(),bool p_export=false); - bool has_variable(const StringName& p_name) const; - void remove_variable(const StringName& p_name); - void set_variable_default_value(const StringName& p_name,const Variant& p_value); - Variant get_variable_default_value(const StringName& p_name) const; - void set_variable_info(const StringName& p_name,const PropertyInfo& p_info); - PropertyInfo get_variable_info(const StringName& p_name) const; - void set_variable_export(const StringName& p_name,bool p_export); - bool get_variable_export(const StringName& p_name) const; + int get_function_node_id(const StringName &p_name) const; + + void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); + void remove_node(const StringName &p_func, int p_id); + bool has_node(const StringName &p_func, int p_id) const; + Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const; + void set_node_pos(const StringName &p_func, int p_id, const Point2 &p_pos); + Point2 get_node_pos(const StringName &p_func, int p_id) const; + void get_node_list(const StringName &p_func, List<int> *r_nodes) const; + + void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); + void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); + bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const; + void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const; + + void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const; + bool is_input_value_port_connected(const StringName &p_name, int p_node, int p_port) const; + bool get_input_value_port_connection_source(const StringName &p_name, int p_node, int p_port, int *r_node, int *r_port) const; + + void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false); + bool has_variable(const StringName &p_name) const; + void remove_variable(const StringName &p_name); + void set_variable_default_value(const StringName &p_name, const Variant &p_value); + Variant get_variable_default_value(const StringName &p_name) const; + void set_variable_info(const StringName &p_name, const PropertyInfo &p_info); + PropertyInfo get_variable_info(const StringName &p_name) const; + void set_variable_export(const StringName &p_name, bool p_export); + bool get_variable_export(const StringName &p_name) const; void get_variable_list(List<StringName> *r_variables) const; - void rename_variable(const StringName& p_name,const StringName& p_new_name); - - - void add_custom_signal(const StringName& p_name); - bool has_custom_signal(const StringName& p_name) const; - void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1); - void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type); - Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const; - void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name); - String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const; - void custom_signal_remove_argument(const StringName& p_func,int p_argidx); - int custom_signal_get_argument_count(const StringName& p_func) const; - void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx); - void remove_custom_signal(const StringName& p_name); - void rename_custom_signal(const StringName& p_name,const StringName& p_new_name); + void rename_variable(const StringName &p_name, const StringName &p_new_name); + + void add_custom_signal(const StringName &p_name); + bool has_custom_signal(const StringName &p_name) const; + void custom_signal_add_argument(const StringName &p_func, Variant::Type p_type, const String &p_name, int p_index = -1); + void custom_signal_set_argument_type(const StringName &p_func, int p_argidx, Variant::Type p_type); + Variant::Type custom_signal_get_argument_type(const StringName &p_func, int p_argidx) const; + void custom_signal_set_argument_name(const StringName &p_func, int p_argidx, const String &p_name); + String custom_signal_get_argument_name(const StringName &p_func, int p_argidx) const; + void custom_signal_remove_argument(const StringName &p_func, int p_argidx); + int custom_signal_get_argument_count(const StringName &p_func) const; + void custom_signal_swap_argument(const StringName &p_func, int p_argidx, int p_with_argidx); + void remove_custom_signal(const StringName &p_name); + void rename_custom_signal(const StringName &p_name, const StringName &p_new_name); void get_custom_signal_list(List<StringName> *r_custom_signals) const; int get_available_id() const; - void set_instance_base_type(const StringName& p_type); + void set_instance_base_type(const StringName &p_type); virtual bool can_instance() const; virtual Ref<Script> get_base_script() const; virtual StringName get_instance_base_type() const; - virtual ScriptInstance* instance_create(Object *p_this); + virtual ScriptInstance *instance_create(Object *p_this); virtual bool instance_has(const Object *p_this) const; - virtual bool has_source_code() const; virtual String get_source_code() const; - virtual void set_source_code(const String& p_code); - virtual Error reload(bool p_keep_state=false); + virtual void set_source_code(const String &p_code); + virtual Error reload(bool p_keep_state = false); virtual bool is_tool() const; @@ -359,14 +344,14 @@ public: virtual ScriptLanguage *get_language() const; - virtual bool has_script_signal(const StringName& p_signal) const; + virtual bool has_script_signal(const StringName &p_signal) const; virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; - virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const; + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; virtual void get_script_method_list(List<MethodInfo> *p_list) const; - virtual bool has_method(const StringName& p_method) const; - virtual MethodInfo get_method_info(const StringName& p_method) const; + virtual bool has_method(const StringName &p_method) const; + virtual MethodInfo get_method_info(const StringName &p_method) const; virtual void get_script_property_list(List<PropertyInfo> *p_list) const; @@ -378,13 +363,12 @@ public: ~VisualScript(); }; - class VisualScriptInstance : public ScriptInstance { Object *owner; Ref<VisualScript> script; - Map<StringName,Variant> variables; //using variable path, not script - Map<int,VisualScriptNodeInstance*> instances; + Map<StringName, Variant> variables; //using variable path, not script + Map<int, VisualScriptNodeInstance *> instances; struct Function { int node; @@ -398,50 +382,48 @@ class VisualScriptInstance : public ScriptInstance { bool valid; }; - Map<StringName,Function> functions; + Map<StringName, Function> functions; Vector<Variant> default_values; - int max_input_args,max_output_args; + int max_input_args, max_output_args; StringName source; - void _dependency_step(VisualScriptNodeInstance* node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError& r_error, String& error_str, VisualScriptNodeInstance **r_error_node); - Variant _call_internal(const StringName& p_method, void* p_stack,int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield,Variant::CallError &r_error); - + void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Variant::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node); + Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error); //Map<StringName,Function> functions; -friend class VisualScriptFunctionState; //for yield -friend class VisualScriptLanguage; //for debugger + friend class VisualScriptFunctionState; //for yield + friend class VisualScriptLanguage; //for debugger public: - virtual bool set(const StringName& p_name, const Variant& p_value); - virtual bool get(const StringName& p_name, Variant &r_ret) const; + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; virtual void get_property_list(List<PropertyInfo> *p_properties) const; - virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; virtual void get_method_list(List<MethodInfo> *p_list) const; - virtual bool has_method(const StringName& p_method) const; - virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); + virtual bool has_method(const StringName &p_method) const; + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual void notification(int p_notification); - bool set_variable(const StringName& p_variable,const Variant& p_value) { + bool set_variable(const StringName &p_variable, const Variant &p_value) { - Map<StringName,Variant>::Element *E=variables.find(p_variable); + Map<StringName, Variant>::Element *E = variables.find(p_variable); if (!E) return false; - E->get()=p_value; + E->get() = p_value; return true; } - bool get_variable(const StringName& p_variable,Variant* r_variable) const { + bool get_variable(const StringName &p_variable, Variant *r_variable) const { - const Map<StringName,Variant>::Element *E=variables.find(p_variable); + const Map<StringName, Variant>::Element *E = variables.find(p_variable); if (!E) return false; - *r_variable=E->get(); + *r_variable = E->get(); return true; - } virtual Ref<Script> get_script() const; @@ -449,22 +431,21 @@ public: _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); } _FORCE_INLINE_ Object *get_owner_ptr() { return owner; } - void create(const Ref<VisualScript>& p_script,Object *p_owner); + void create(const Ref<VisualScript> &p_script, Object *p_owner); virtual ScriptLanguage *get_language(); - virtual RPCMode get_rpc_mode(const StringName& p_method) const; - virtual RPCMode get_rset_mode(const StringName& p_variable) const; + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; VisualScriptInstance(); ~VisualScriptInstance(); }; - class VisualScriptFunctionState : public Reference { - GDCLASS(VisualScriptFunctionState,Reference); -friend class VisualScriptInstance; + GDCLASS(VisualScriptFunctionState, Reference); + friend class VisualScriptInstance; ObjectID instance_id; ObjectID script_id; @@ -477,36 +458,34 @@ friend class VisualScriptInstance; int flow_stack_pos; int pass; - Variant _signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error); + Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + protected: static void _bind_methods(); -public: - void connect_to_signal(Object* p_obj,const String& p_signal,Array p_binds); +public: + void connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds); bool is_valid() const; Variant resume(Array p_args); VisualScriptFunctionState(); ~VisualScriptFunctionState(); }; - -typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type); +typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String &p_type); class VisualScriptLanguage : public ScriptLanguage { - Map<String,VisualScriptNodeRegisterFunc> register_funcs; + Map<String, VisualScriptNodeRegisterFunc> register_funcs; struct CallLevel { - Variant *stack; - Variant **work_mem; - const StringName *function; - VisualScriptInstance *instance; - int *current_id; - + Variant *stack; + Variant **work_mem; + const StringName *function; + VisualScriptInstance *instance; + int *current_id; }; - int _debug_parse_err_node; String _debug_parse_err_file; String _debug_error; @@ -520,52 +499,52 @@ public: StringName _step; StringName _subcall; - static VisualScriptLanguage* singleton; + static VisualScriptLanguage *singleton; Mutex *lock; - bool debug_break(const String& p_error,bool p_allow_continue=true); - bool debug_break_parse(const String& p_file, int p_node,const String& p_error); + bool debug_break(const String &p_error, bool p_allow_continue = true); + bool debug_break_parse(const String &p_file, int p_node, const String &p_error); - _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) { + _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) { - if (Thread::get_main_ID()!=Thread::get_caller_ID()) - return; //no support for other threads than main for now + if (Thread::get_main_ID() != Thread::get_caller_ID()) + return; //no support for other threads than main for now - if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0) - ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 ); + if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) + ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1); - if (_debug_call_stack_pos >= _debug_max_call_stack) { - //stack overflow - _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")"; - ScriptDebugger::get_singleton()->debug(this); - return; - } + if (_debug_call_stack_pos >= _debug_max_call_stack) { + //stack overflow + _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")"; + ScriptDebugger::get_singleton()->debug(this); + return; + } - _call_stack[_debug_call_stack_pos].stack=p_stack; - _call_stack[_debug_call_stack_pos].instance=p_instance; - _call_stack[_debug_call_stack_pos].function=p_function; - _call_stack[_debug_call_stack_pos].work_mem=p_work_mem; - _call_stack[_debug_call_stack_pos].current_id=current_id; - _debug_call_stack_pos++; + _call_stack[_debug_call_stack_pos].stack = p_stack; + _call_stack[_debug_call_stack_pos].instance = p_instance; + _call_stack[_debug_call_stack_pos].function = p_function; + _call_stack[_debug_call_stack_pos].work_mem = p_work_mem; + _call_stack[_debug_call_stack_pos].current_id = current_id; + _debug_call_stack_pos++; } _FORCE_INLINE_ void exit_function() { - if (Thread::get_main_ID()!=Thread::get_caller_ID()) - return; //no support for other threads than main for now + if (Thread::get_main_ID() != Thread::get_caller_ID()) + return; //no support for other threads than main for now - if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0) - ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 ); + if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) + ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1); - if (_debug_call_stack_pos==0) { + if (_debug_call_stack_pos == 0) { - _debug_error="Stack Underflow (Engine Bug)"; - ScriptDebugger::get_singleton()->debug(this); - return; - } + _debug_error = "Stack Underflow (Engine Bug)"; + ScriptDebugger::get_singleton()->debug(this); + return; + } - _debug_call_stack_pos--; + _debug_call_stack_pos--; } ////////////////////////////////////// @@ -576,22 +555,21 @@ public: virtual void init(); virtual String get_type() const; virtual String get_extension() const; - virtual Error execute_file(const String& p_path) ; + virtual Error execute_file(const String &p_path); virtual void finish(); /* EDITOR FUNCTIONS */ virtual void get_reserved_words(List<String> *p_words) const; virtual void get_comment_delimiters(List<String> *p_delimiters) const; virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const; - virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; virtual Script *create_script() const; virtual bool has_named_classes() const; - virtual int find_function(const String& p_function,const String& p_code) const; - virtual String make_function(const String& p_class,const String& p_name,const PoolStringArray& p_args) const; - virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const; - virtual void add_global_constant(const StringName& p_variable,const Variant& p_value); - + virtual int find_function(const String &p_function, const String &p_code) const; + virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); /* DEBUGGER FUNCTIONS */ @@ -600,45 +578,40 @@ public: virtual int debug_get_stack_level_line(int p_level) const; virtual String debug_get_stack_level_function(int p_level) const; virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); - virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); - virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1); - + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload); + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); /* LOADER FUNCTIONS */ virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const; + virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; virtual void profiling_start(); virtual void profiling_stop(); - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func); - Ref<VisualScriptNode> create_node_from_name(const String& p_name); + void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func); + Ref<VisualScriptNode> create_node_from_name(const String &p_name); void get_registered_node_names(List<String> *r_names); - VisualScriptLanguage(); ~VisualScriptLanguage(); - }; //aid for registering -template<class T> -static Ref<VisualScriptNode> create_node_generic(const String& p_name) { +template <class T> +static Ref<VisualScriptNode> create_node_generic(const String &p_name) { Ref<T> node; node.instance(); return node; } - - #endif // VSCRIPT_H |