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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-07-12 23:12:42 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-07-26 09:31:12 +0200 |
commit | ca7d572908c58c587214b8f65bdd4078d0185ab2 (patch) | |
tree | efd1507df5b3cd45e20b36bfc22818fcfadc5c85 /modules/visual_script/visual_script.h | |
parent | c3dc887c410c5fa01eba197acba3afd8ce357ada (diff) | |
download | redot-engine-ca7d572908c58c587214b8f65bdd4078d0185ab2.tar.gz |
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
Diffstat (limited to 'modules/visual_script/visual_script.h')
-rw-r--r-- | modules/visual_script/visual_script.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 716310f59b..14cb14e8d9 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -235,7 +235,7 @@ private: HashMap<StringName, Function> functions; HashMap<StringName, Variable> variables; HashMap<StringName, Vector<Argument>> custom_signals; - Vector<Multiplayer::RPCConfig> rpc_functions; + Dictionary rpc_functions; HashMap<Object *, VisualScriptInstance *> instances; @@ -363,7 +363,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; + virtual const Variant get_rpc_config() const override; #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; @@ -444,7 +444,7 @@ public: virtual ScriptLanguage *get_language(); - virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; + virtual const Variant get_rpc_config() const; VisualScriptInstance(); ~VisualScriptInstance(); |