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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /modules/visual_script/visual_script_flow_control.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
downloadredot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'modules/visual_script/visual_script_flow_control.h')
-rw-r--r--modules/visual_script/visual_script_flow_control.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index e0da84a534..26e981cb1e 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,7 +5,7 @@
class VisualScriptReturn : public VisualScriptNode {
- OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
+ GDCLASS(VisualScriptReturn,VisualScriptNode)
Variant::Type type;
@@ -48,7 +48,7 @@ public:
class VisualScriptCondition : public VisualScriptNode {
- OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
+ GDCLASS(VisualScriptCondition,VisualScriptNode)
@@ -84,7 +84,7 @@ public:
class VisualScriptWhile : public VisualScriptNode {
- OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
+ GDCLASS(VisualScriptWhile,VisualScriptNode)
@@ -121,7 +121,7 @@ public:
class VisualScriptIterator : public VisualScriptNode {
- OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
+ GDCLASS(VisualScriptIterator,VisualScriptNode)
@@ -158,7 +158,7 @@ public:
class VisualScriptSequence : public VisualScriptNode {
- OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
+ GDCLASS(VisualScriptSequence,VisualScriptNode)
int steps;
@@ -199,7 +199,7 @@ public:
class VisualScriptSwitch : public VisualScriptNode {
- OBJ_TYPE(VisualScriptSwitch,VisualScriptNode)
+ GDCLASS(VisualScriptSwitch,VisualScriptNode)
struct Case {
Variant::Type type;
@@ -248,7 +248,7 @@ public:
class VisualScriptInputFilter : public VisualScriptNode {
- OBJ_TYPE(VisualScriptInputFilter,VisualScriptNode)
+ GDCLASS(VisualScriptInputFilter,VisualScriptNode)
Vector<InputEvent> filters;
@@ -290,7 +290,7 @@ public:
class VisualScriptTypeCast : public VisualScriptNode {
- OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode)
+ GDCLASS(VisualScriptTypeCast,VisualScriptNode)
StringName base_type;