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author | Juan Linietsky <reduzio@gmail.com> | 2016-08-25 17:45:20 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-25 17:45:20 -0300 |
commit | 9c6175db11ff72603ae58789a462b33ec1e910f8 (patch) | |
tree | c7fbb26583b6c7f44b9f8091aa59497900527f08 /modules/visual_script/visual_script_flow_control.h | |
parent | 41a58f7935ecd0c91ae55a5e5b84425aadc51840 (diff) | |
download | redot-engine-9c6175db11ff72603ae58789a462b33ec1e910f8.tar.gz |
More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
Diffstat (limited to 'modules/visual_script/visual_script_flow_control.h')
-rw-r--r-- | modules/visual_script/visual_script_flow_control.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index ed0e328629..879d3ceab1 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -273,6 +273,53 @@ public: VisualScriptInputFilter(); }; + + + + +class VisualScriptTypeCast : public VisualScriptNode { + + OBJ_TYPE(VisualScriptTypeCast,VisualScriptNode) + + + StringName base_type; + String script; + +protected: + + static void _bind_methods(); +public: + + virtual int get_output_sequence_port_count() const; + virtual bool has_input_sequence_port() const; + + + virtual String get_output_sequence_port_text(int p_port) const; + + + virtual int get_input_value_port_count() const; + virtual int get_output_value_port_count() const; + + + virtual PropertyInfo get_input_value_port_info(int p_idx) const; + virtual PropertyInfo get_output_value_port_info(int p_idx) const; + + virtual String get_caption() const; + virtual String get_text() const; + virtual String get_category() const { return "flow_control"; } + + void set_base_type(const StringName& p_type); + StringName get_base_type() const; + + void set_base_script(const String& p_path); + String get_base_script() const; + + virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + + VisualScriptTypeCast(); +}; + void register_visual_script_flow_control_nodes(); |