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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /modules/visual_script/visual_script_func_nodes.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'modules/visual_script/visual_script_func_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_func_nodes.h | 113 |
1 files changed, 37 insertions, 76 deletions
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 7c1d4511cb..3f82edc5f0 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -31,10 +31,9 @@ #include "visual_script.h" - class VisualScriptFunctionCall : public VisualScriptNode { - GDCLASS(VisualScriptFunctionCall,VisualScriptNode) + GDCLASS(VisualScriptFunctionCall, VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, @@ -53,7 +52,6 @@ public: }; private: - CallMode call_mode; StringName base_type; String base_script; @@ -65,34 +63,29 @@ private: StringName singleton; bool validate; - Node *_get_base_node() const; StringName _get_base_type() const; MethodInfo method_cache; void _update_method_cache(); - void _set_argument_cache(const Dictionary& p_args); + void _set_argument_cache(const Dictionary &p_args); Dictionary _get_argument_cache() const; protected: - virtual void _validate_property(PropertyInfo& property) const; + virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; - virtual String get_output_sequence_port_text(int p_port) const; - virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; @@ -103,22 +96,21 @@ public: void set_basic_type(Variant::Type p_type); Variant::Type get_basic_type() const; - void set_base_type(const StringName& p_type); + void set_base_type(const StringName &p_type); StringName get_base_type() const; - void set_base_script(const String& p_path); + void set_base_script(const String &p_path); String get_base_script() const; - void set_singleton(const StringName& p_type); + void set_singleton(const StringName &p_type); StringName get_singleton() const; - void set_function(const StringName& p_type); + void set_function(const StringName &p_type); StringName get_function() const; - void set_base_path(const NodePath& p_type); + void set_base_path(const NodePath &p_type); NodePath get_base_path() const; - void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; @@ -131,21 +123,19 @@ public: void set_rpc_call_mode(RPCCallMode p_mode); RPCCallMode get_rpc_call_mode() const; - virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); - - virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptFunctionCall(); }; -VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode ); -VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode ); - +VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode); +VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode); class VisualScriptPropertySet : public VisualScriptNode { - GDCLASS(VisualScriptPropertySet,VisualScriptNode) + GDCLASS(VisualScriptPropertySet, VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, @@ -153,14 +143,13 @@ public: CALL_MODE_INSTANCE, CALL_MODE_BASIC_TYPE, - }; -private: +private: PropertyInfo type_cache; CallMode call_mode; - Variant::Type basic_type; + Variant::Type basic_type; StringName base_type; String base_script; NodePath base_path; @@ -174,28 +163,23 @@ private: void _update_cache(); - void _set_type_cache(const Dictionary& p_type); + void _set_type_cache(const Dictionary &p_type); Dictionary _get_type_cache() const; - protected: - virtual void _validate_property(PropertyInfo& property) const; + virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; - virtual String get_output_sequence_port_text(int p_port) const; - virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; @@ -203,10 +187,10 @@ public: virtual String get_text() const; virtual String get_category() const { return "functions"; } - void set_base_type(const StringName& p_type); + void set_base_type(const StringName &p_type); StringName get_base_type() const; - void set_base_script(const String& p_path); + void set_base_script(const String &p_path); String get_base_script() const; void set_basic_type(Variant::Type p_type); @@ -215,28 +199,26 @@ public: void set_event_type(InputEvent::Type p_type); InputEvent::Type get_event_type() const; - void set_property(const StringName& p_type); + void set_property(const StringName &p_type); StringName get_property() const; - void set_base_path(const NodePath& p_type); + void set_base_path(const NodePath &p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; - - virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); - virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const; + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); + virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const; VisualScriptPropertySet(); }; -VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode ); - +VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode); class VisualScriptPropertyGet : public VisualScriptNode { - GDCLASS(VisualScriptPropertyGet,VisualScriptNode) + GDCLASS(VisualScriptPropertyGet, VisualScriptNode) public: enum CallMode { CALL_MODE_SELF, @@ -245,8 +227,8 @@ public: CALL_MODE_BASIC_TYPE, }; -private: +private: Variant::Type type_cache; CallMode call_mode; @@ -267,23 +249,19 @@ private: Variant::Type _get_type_cache() const; protected: - virtual void _validate_property(PropertyInfo& property) const; + virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; - virtual String get_output_sequence_port_text(int p_port) const; - virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; @@ -291,10 +269,10 @@ public: virtual String get_text() const; virtual String get_category() const { return "functions"; } - void set_base_type(const StringName& p_type); + void set_base_type(const StringName &p_type); StringName get_base_type() const; - void set_base_script(const String& p_path); + void set_base_script(const String &p_path); String get_base_script() const; void set_basic_type(Variant::Type p_type); @@ -303,55 +281,43 @@ public: void set_event_type(InputEvent::Type p_type); InputEvent::Type get_event_type() const; - void set_property(const StringName& p_type); + void set_property(const StringName &p_type); StringName get_property() const; - void set_base_path(const NodePath& p_type); + void set_base_path(const NodePath &p_type); NodePath get_base_path() const; void set_call_mode(CallMode p_mode); CallMode get_call_mode() const; - virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptPropertyGet(); }; - - - - -VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode ); - - +VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode); class VisualScriptEmitSignal : public VisualScriptNode { - GDCLASS(VisualScriptEmitSignal,VisualScriptNode) + GDCLASS(VisualScriptEmitSignal, VisualScriptNode) private: - StringName name; - protected: - virtual void _validate_property(PropertyInfo& property) const; + virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); public: - virtual int get_output_sequence_port_count() const; virtual bool has_input_sequence_port() const; - virtual String get_output_sequence_port_text(int p_port) const; - virtual int get_input_value_port_count() const; virtual int get_output_value_port_count() const; - virtual PropertyInfo get_input_value_port_info(int p_idx) const; virtual PropertyInfo get_output_value_port_info(int p_idx) const; @@ -359,19 +325,14 @@ public: virtual String get_text() const; virtual String get_category() const { return "functions"; } - void set_signal(const StringName& p_type); + void set_signal(const StringName &p_type); StringName get_signal() const; - virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); - - - + virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance); VisualScriptEmitSignal(); }; - - void register_visual_script_func_nodes(); #endif // VISUAL_SCRIPT_FUNC_NODES_H |