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authorJuan Linietsky <reduzio@gmail.com>2016-08-30 23:44:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-08-30 23:46:41 -0300
commitfb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd (patch)
tree00e8915abce7590ad63e129d7f15425fe75322c5 /modules/visual_script/visual_script_func_nodes.h
parent2f0e2a78b5caaf659e078c549682e3d1347f7066 (diff)
downloadredot-engine-fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd.tar.gz
More visual script improvements
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
Diffstat (limited to 'modules/visual_script/visual_script_func_nodes.h')
-rw-r--r--modules/visual_script/visual_script_func_nodes.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index f958da8222..fa6ab99b9b 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -328,6 +328,9 @@ public:
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+
+
+
VisualScriptEmitSignal();
};