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author | Juan Linietsky <reduzio@gmail.com> | 2016-08-30 23:44:14 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-30 23:46:41 -0300 |
commit | fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd (patch) | |
tree | 00e8915abce7590ad63e129d7f15425fe75322c5 /modules/visual_script/visual_script_func_nodes.h | |
parent | 2f0e2a78b5caaf659e078c549682e3d1347f7066 (diff) | |
download | redot-engine-fb4d6d1db0ed0fb8deb530be4b0ae481fb5ba3cd.tar.gz |
More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
Diffstat (limited to 'modules/visual_script/visual_script_func_nodes.h')
-rw-r--r-- | modules/visual_script/visual_script_func_nodes.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index f958da8222..fa6ab99b9b 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -328,6 +328,9 @@ public: virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance); + + + VisualScriptEmitSignal(); }; |