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| author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-03 19:40:47 +0200 |
|---|---|---|
| committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-07 11:14:30 +0200 |
| commit | bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (patch) | |
| tree | 4012cb4aa0f6d9bb548cf15c165dd11d77e09a16 /modules/visual_script/visual_script_nodes.cpp | |
| parent | b0b30aaf41191ccbfdc8786cb79a76efb16d1459 (diff) | |
| download | redot-engine-bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f.tar.gz | |
[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
Diffstat (limited to 'modules/visual_script/visual_script_nodes.cpp')
| -rw-r--r-- | modules/visual_script/visual_script_nodes.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 44fc91d8f5..ef77c0cef3 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value } if (p_name == "rpc/mode") { - rpc_mode = MultiplayerAPI::RPCMode(int(p_value)); + rpc_mode = Multiplayer::RPCMode(int(p_value)); return true; } @@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const { return arguments.size(); } -void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) { +void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) { rpc_mode = p_mode; } -MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const { +Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const { return rpc_mode; } @@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } VisualScriptFunction::VisualScriptFunction() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } void VisualScriptFunction::set_stack_less(bool p_enable) { |
