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authorJuan Linietsky <reduzio@gmail.com>2018-07-24 18:02:10 -0300
committerGitHub <noreply@github.com>2018-07-24 18:02:10 -0300
commit2e67fc57e6df5151506665108240d10ca366e56c (patch)
tree5c995b5742c0e87b80204475a3ce01fb720d3626 /modules/visual_script/visual_script_property_selector.h
parent62f2a8aadb28572f6d6a1fd382312e788fada3bc (diff)
parent85670726fdf840da22d3ab1fe55de4162e9289df (diff)
downloadredot-engine-2e67fc57e6df5151506665108240d10ca366e56c.tar.gz
Merge pull request #18867 from fire/better_vx_us_rebase_02
Improve VisualScript UX
Diffstat (limited to 'modules/visual_script/visual_script_property_selector.h')
-rw-r--r--modules/visual_script/visual_script_property_selector.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h
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+/*************************************************************************/
+/* visual_script_property_selector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
+#define VISUALSCRIPT_PROPERTYSELECTOR_H
+
+#include "editor/property_editor.h"
+#include "editor_help.h"
+#include "scene/gui/rich_text_label.h"
+
+class VisualScriptPropertySelector : public ConfirmationDialog {
+ GDCLASS(VisualScriptPropertySelector, ConfirmationDialog)
+
+ LineEdit *search_box;
+ Tree *search_options;
+
+ void _update_search();
+
+ void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text);
+
+ void get_visual_node_names(const String &root_filter, const Set<String> &filter, bool &found, TreeItem *const root, LineEdit *const search_box);
+
+ void _sbox_input(const Ref<InputEvent> &p_ie);
+
+ void _confirmed();
+ void _text_changed(const String &p_newtext);
+
+ EditorHelpBit *help_bit;
+
+ bool properties;
+ bool visual_script_generic;
+ String selected;
+ Variant::Type type;
+ String base_type;
+ ObjectID script;
+ Object *instance;
+ bool virtuals_only;
+
+ bool seq_connect = false;
+
+ void _item_selected();
+
+ Vector<Variant::Type> type_filter;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void select_method_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false);
+ void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false);
+ void select_from_script(const Ref<Script> &p_script, const String &p_current /*= ""*/);
+ void select_from_basic_type(Variant::Type p_type, const String &p_current = "");
+ void select_from_action(const String &p_type, const String &p_current = "");
+ void select_from_instance(Object *p_instance, const String &p_current = "");
+ void select_from_visual_script(const String &p_base);
+
+ void show_window(float p_screen_ratio);
+
+ void set_type_filter(const Vector<Variant::Type> &p_type_filter);
+
+ VisualScriptPropertySelector();
+};
+
+#endif // VISUALSCRIPT_PROPERTYSELECTOR_H