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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /modules/visual_script/visual_script_yield_nodes.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'modules/visual_script/visual_script_yield_nodes.h')
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h39
1 files changed, 14 insertions, 25 deletions
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 80ac879aad..35f72cdfad 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -33,9 +33,8 @@
class VisualScriptYield : public VisualScriptNode {
- GDCLASS(VisualScriptYield,VisualScriptNode)
+ GDCLASS(VisualScriptYield, VisualScriptNode)
public:
-
enum YieldMode {
YIELD_RETURN,
YIELD_FRAME,
@@ -43,30 +42,25 @@ public:
YIELD_WAIT
};
-private:
+private:
YieldMode yield_mode;
float wait_time;
-
protected:
-
- virtual void _validate_property(PropertyInfo& property) const;
+ virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
-public:
+public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
-
virtual String get_output_sequence_port_text(int p_port) const;
-
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
-
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -80,15 +74,15 @@ public:
void set_wait_time(float p_time);
float get_wait_time();
- virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptYield();
};
-VARIANT_ENUM_CAST( VisualScriptYield::YieldMode )
+VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
class VisualScriptYieldSignal : public VisualScriptNode {
- GDCLASS(VisualScriptYieldSignal,VisualScriptNode)
+ GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
@@ -96,8 +90,8 @@ public:
CALL_MODE_INSTANCE,
};
-private:
+private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
@@ -106,25 +100,20 @@ private:
Node *_get_base_node() const;
StringName _get_base_type() const;
-
protected:
- virtual void _validate_property(PropertyInfo& property) const;
+ virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
-
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
-
virtual String get_output_sequence_port_text(int p_port) const;
-
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
-
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
@@ -132,24 +121,24 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "functions"; }
- void set_base_type(const StringName& p_type);
+ void set_base_type(const StringName &p_type);
StringName get_base_type() const;
- void set_signal(const StringName& p_type);
+ void set_signal(const StringName &p_type);
StringName get_signal() const;
- void set_base_path(const NodePath& p_type);
+ void set_base_path(const NodePath &p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
- virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptYieldSignal();
};
-VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode );
+VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
void register_visual_script_yield_nodes();