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authorRémi Verschelde <rverschelde@gmail.com>2023-09-07 15:01:59 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-07 15:01:59 +0200
commit8de6405288a79c3109524a319bdd749ad1f902fe (patch)
tree72cbc4acedd4ed0403b7dbed6c8f4ec4b0a02498 /modules/websocket/SCsub
parentd6d8cb1a171b0aa74bc54e615e7c1e068af5a5d8 (diff)
downloadredot-engine-8de6405288a79c3109524a319bdd749ad1f902fe.tar.gz
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API, and it's now accumulating bitrot as it doesn't compile, and thus we no longer propagate platform changes in it. So we finally remove to acknowledge this state. There's still some interest in reviving the UWP port eventually, especially as support for Direct3D 12 will soon be merged, but when that happens it will be easiest to redo it from scratch.
Diffstat (limited to 'modules/websocket/SCsub')
-rw-r--r--modules/websocket/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
index 3f834471e5..8b469fe5be 100644
--- a/modules/websocket/SCsub
+++ b/modules/websocket/SCsub
@@ -25,7 +25,7 @@ elif env["builtin_wslay"]:
env_ws.Prepend(CPPPATH=[thirdparty_dir])
env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"])
- if env["platform"] == "windows" or env["platform"] == "uwp":
+ if env["platform"] == "windows":
env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"])
else:
env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"])