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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-07 15:01:59 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-07 15:01:59 +0200 |
commit | 8de6405288a79c3109524a319bdd749ad1f902fe (patch) | |
tree | 72cbc4acedd4ed0403b7dbed6c8f4ec4b0a02498 /modules/websocket/SCsub | |
parent | d6d8cb1a171b0aa74bc54e615e7c1e068af5a5d8 (diff) | |
download | redot-engine-8de6405288a79c3109524a319bdd749ad1f902fe.tar.gz |
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
Diffstat (limited to 'modules/websocket/SCsub')
-rw-r--r-- | modules/websocket/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub index 3f834471e5..8b469fe5be 100644 --- a/modules/websocket/SCsub +++ b/modules/websocket/SCsub @@ -25,7 +25,7 @@ elif env["builtin_wslay"]: env_ws.Prepend(CPPPATH=[thirdparty_dir]) env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"]) - if env["platform"] == "windows" or env["platform"] == "uwp": + if env["platform"] == "windows": env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"]) else: env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"]) |