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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-06-24 15:46:24 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-07-04 15:03:04 +0200
commit9e303ef71ce18ffd01ed7a63badf59ea015089c7 (patch)
tree6144acc2f12312248fa88a39207248b5d3cea4f0 /modules/websocket/doc_classes/WebSocketServer.xml
parentc13be7959439edd03b3fabf8a73a301784bce2b6 (diff)
downloadredot-engine-9e303ef71ce18ffd01ed7a63badf59ea015089c7.tar.gz
WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch.
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketServer.xml')
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 1af5e403e6..63318e5874 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -69,7 +69,7 @@
</argument>
<description>
Starts listening on the given port.
- You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
+ You can specify the desired subprotocols via the "protocols" array. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non-Godot clients will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to communicate with the peer with given [code]id[/code] (e.g. [code]get_peer(id).get_available_packet_count[/code]).
</description>