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| author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-01-14 13:54:31 +0100 |
|---|---|---|
| committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-01-14 15:42:47 +0100 |
| commit | aa744aee7dac7d421fa0d338e769e3619146512c (patch) | |
| tree | 94183e0d620e099c5320ad728f05c2ff2216c78a /modules/websocket/doc_classes/WebSocketServer.xml | |
| parent | 031b5455ae0d1f3c4c850ce91a1168b6aabc9537 (diff) | |
| download | redot-engine-aa744aee7dac7d421fa0d338e769e3619146512c.tar.gz | |
Update documentation to reflect HTML5 limitations.
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketServer.xml')
| -rw-r--r-- | modules/websocket/doc_classes/WebSocketServer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index 86f2dae64f..f5fb77f3a1 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -6,7 +6,7 @@ <description> This class implements a WebSocket server that can also support the high-level multiplayer API. After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. - [b]Note:[/b] This class will not work in HTML5 exports due to browser restrictions. + [b]Note:[/b] Not available in HTML5 exports. </description> <tutorials> </tutorials> |
