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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-01-14 13:54:31 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-01-14 15:42:47 +0100
commitaa744aee7dac7d421fa0d338e769e3619146512c (patch)
tree94183e0d620e099c5320ad728f05c2ff2216c78a /modules/websocket/doc_classes/WebSocketServer.xml
parent031b5455ae0d1f3c4c850ce91a1168b6aabc9537 (diff)
downloadredot-engine-aa744aee7dac7d421fa0d338e769e3619146512c.tar.gz
Update documentation to reflect HTML5 limitations.
Diffstat (limited to 'modules/websocket/doc_classes/WebSocketServer.xml')
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 86f2dae64f..f5fb77f3a1 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
- [b]Note:[/b] This class will not work in HTML5 exports due to browser restrictions.
+ [b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
</tutorials>