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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-10-23 18:33:20 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-10 11:42:51 +0100 |
commit | e2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch) | |
tree | a58669c68065541e0062f82d7edb45789d8f354f /modules/websocket/emws_peer.h | |
parent | 54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff) | |
download | redot-engine-e2083871eb57e56fe637c3d8f6647ddb4ff539e0.tar.gz |
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
Diffstat (limited to 'modules/websocket/emws_peer.h')
-rw-r--r-- | modules/websocket/emws_peer.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index c94d7e9148..2291a32bbc 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -40,6 +40,18 @@ #include "packet_buffer.h" #include "websocket_peer.h" +extern "C" { +typedef void (*WSOnOpen)(void *p_ref, char *p_protocol); +typedef void (*WSOnMessage)(void *p_ref, const uint8_t *p_buf, int p_buf_len, int p_is_string); +typedef void (*WSOnClose)(void *p_ref, int p_code, const char *p_reason, int p_is_clean); +typedef void (*WSOnError)(void *p_ref); + +extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close); +extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw); +extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason); +extern void godot_js_websocket_destroy(int p_id); +} + class EMWSPeer : public WebSocketPeer { GDCIIMPL(EMWSPeer, WebSocketPeer); @@ -52,7 +64,7 @@ private: uint8_t _is_string; public: - Error read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string); + Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string); void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size); virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); |