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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2017-12-21 03:13:23 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-02-06 14:10:13 +0100 |
commit | 6a644d3ee19b7c68f28c02b29ea0a28c094b04f3 (patch) | |
tree | d3d1fbce2fe311a0a139570463835f9531a7fa61 /modules/websocket/lws_client.h | |
parent | fa33e0f62d9ee186464a725333662674bf1fa871 (diff) | |
download | redot-engine-6a644d3ee19b7c68f28c02b29ea0a28c094b04f3.tar.gz |
Add websocket module.
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
Diffstat (limited to 'modules/websocket/lws_client.h')
-rw-r--r-- | modules/websocket/lws_client.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h new file mode 100644 index 0000000000..9e4f78bbd1 --- /dev/null +++ b/modules/websocket/lws_client.h @@ -0,0 +1,60 @@ +/*************************************************************************/ +/* lws_client.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT WEBSOCKET MODULE */ +/* https://github.com/LudiDorici/godot-websocket */ +/*************************************************************************/ +/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef LWSCLIENT_H +#define LWSCLIENT_H + +#ifndef JAVASCRIPT_ENABLED + +#include "core/error_list.h" +#include "lws_helper.h" +#include "lws_peer.h" +#include "websocket_client.h" + +class LWSClient : public WebSocketClient { + + GDCIIMPL(LWSClient, WebSocketClient); + + LWS_HELPER(LWSClient); + +public: + Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()); + Ref<WebSocketPeer> get_peer(int p_peer_id) const; + void disconnect_from_host(); + IP_Address get_connected_host() const; + uint16_t get_connected_port() const; + virtual ConnectionStatus get_connection_status() const; + virtual void poll(); + + LWSClient(); + ~LWSClient(); +}; + +#endif // JAVASCRIPT_ENABLED + +#endif // LWSCLIENT_H |