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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-06-28 14:31:15 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-06-28 15:53:25 +0200
commit458437edef19bc4ddcb0a5a9b41d337a33471398 (patch)
tree93c956b1d65fef5dd63bfe928aa6104c1a17890c /modules/websocket/wsl_server.h
parentce7f5992083bdebf2d828a0117d5197eff624710 (diff)
downloadredot-engine-458437edef19bc4ddcb0a5a9b41d337a33471398.tar.gz
[Net] Add WebSocketServer handshake_timeout property.
Allows customization of the maximum time a client is allowed to stay in the the "pending" state (i.e. awaiting HTTP handshake). This used to be 1 second by before, the new default is 3 seconds.
Diffstat (limited to 'modules/websocket/wsl_server.h')
-rw-r--r--modules/websocket/wsl_server.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index 39177a16a8..a428c89f4f 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -40,8 +40,6 @@
#include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h"
-#define WSL_SERVER_TIMEOUT 1000
-
class WSLServer : public WebSocketServer {
GDCIIMPL(WSLServer, WebSocketServer);
@@ -64,7 +62,7 @@ private:
CharString response;
int response_sent = 0;
- Error do_handshake(const Vector<String> p_protocols);
+ Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout);
};
int _in_buf_size = DEF_BUF_SHIFT;