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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-15 12:14:01 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2023-08-19 20:29:24 +0200
commit469c462b763efe1acff65441a23964b0cbdba0bf (patch)
tree5209595f2f6a3e93a00729f4ce16575d022031fd /modules
parent5444afae63f37cb4b890c781e5679a3b7ee5a392 (diff)
downloadredot-engine-469c462b763efe1acff65441a23964b0cbdba0bf.tar.gz
Add missing tutorials to documentation classes
Diffstat (limited to 'modules')
-rw-r--r--modules/vorbis/doc_classes/ResourceImporterOggVorbis.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/vorbis/doc_classes/ResourceImporterOggVorbis.xml b/modules/vorbis/doc_classes/ResourceImporterOggVorbis.xml
index c2dcb832e0..dd6c181eae 100644
--- a/modules/vorbis/doc_classes/ResourceImporterOggVorbis.xml
+++ b/modules/vorbis/doc_classes/ResourceImporterOggVorbis.xml
@@ -9,7 +9,7 @@
Ogg Vorbis requires more CPU to decode than [ResourceImporterWAV]. If you need to play a lot of simultaneous sounds, it's recommended to use WAV for those sounds instead, especially if targeting low-end devices.
</description>
<tutorials>
- <link title="Importing audio samples">https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_audio_samples.html</link>
+ <link title="Importing audio samples">$DOCS_URL/tutorials/assets_pipeline/importing_audio_samples.html</link>
</tutorials>
<methods>
<method name="load_from_buffer" qualifiers="static">