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authorRémi Verschelde <remi@verschelde.fr>2021-01-20 00:10:21 +0100
committerGitHub <noreply@github.com>2021-01-20 00:10:21 +0100
commit8a6d4dd5ed770f4dc464bbc6af912b96c63bbc2c (patch)
tree357c7089c986be1f7d9a97e275424ffc326c6a8d /modules
parentf768d8651687cd80da85043c4446b9e0a50f39ef (diff)
parent099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (diff)
downloadredot-engine-8a6d4dd5ed770f4dc464bbc6af912b96c63bbc2c.tar.gz
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
Diffstat (limited to 'modules')
-rw-r--r--modules/glslang/register_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index a7ae3e6bab..545aa68747 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -53,7 +53,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
- glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
+ glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3;
glslang::TShader::ForbidIncluder includer;
glslang::TShader shader(stages[p_stage]);