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| author | Raul Santos <raulsntos@gmail.com> | 2023-08-05 20:00:49 +0200 |
|---|---|---|
| committer | Raul Santos <raulsntos@gmail.com> | 2023-08-05 20:00:49 +0200 |
| commit | 958a6cd95315c8da657352ac9ff5ce873997ad40 (patch) | |
| tree | bdedffe7b1633f7ae228f53f9468b6c8b23e390b /modules | |
| parent | 16a93563bfd3b02ca0a8f6df2026f3a3217f5571 (diff) | |
| download | redot-engine-958a6cd95315c8da657352ac9ff5ce873997ad40.tar.gz | |
C#: Fix typo in parameter name in documentation
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/mono/editor/bindings_generator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index bed93cd69e..bf8ba54e96 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -1749,7 +1749,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str << INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n" << INDENT1 "/// Do not call or override this method.\n" << INDENT1 "/// </summary>\n" - << INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n"; + << INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n"; output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual") << " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n" |
