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authorRaul Santos <raulsntos@gmail.com>2023-08-05 20:00:49 +0200
committerRaul Santos <raulsntos@gmail.com>2023-08-05 20:00:49 +0200
commit958a6cd95315c8da657352ac9ff5ce873997ad40 (patch)
treebdedffe7b1633f7ae228f53f9468b6c8b23e390b /modules
parent16a93563bfd3b02ca0a8f6df2026f3a3217f5571 (diff)
downloadredot-engine-958a6cd95315c8da657352ac9ff5ce873997ad40.tar.gz
C#: Fix typo in parameter name in documentation
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index bed93cd69e..bf8ba54e96 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1749,7 +1749,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
<< INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
- << INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n";
+ << INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n";
output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
<< " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"