summaryrefslogtreecommitdiffstats
path: root/modules
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-11-12 12:14:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-11-12 12:14:42 +0100
commitbc807766182ee52902464faa4cbf34756b0c868b (patch)
tree0d9d7ef5750c2d2ef2a52cec0896491a46721e4b /modules
parent10e820a783e4e8d379e8f55a54c1dc0bc3c5a203 (diff)
parent271511726b02848783904429c8dde857f6266429 (diff)
downloadredot-engine-bc807766182ee52902464faa4cbf34756b0c868b.tar.gz
Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
Fix lambda cross-thread dynamics
Diffstat (limited to 'modules')
-rw-r--r--modules/gdscript/gdscript.cpp104
-rw-r--r--modules/gdscript/gdscript.h13
-rw-r--r--modules/gdscript/gdscript_lambda_callable.cpp4
-rw-r--r--modules/gdscript/gdscript_lambda_callable.h4
4 files changed, 107 insertions, 18 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a2be6a86d7..4accdb4d21 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1392,33 +1392,106 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
#endif
thread_local GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_thread_local;
+GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_main_thread = &func_ptrs_to_update_thread_local;
-GDScript::UpdatableFuncPtrElement GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
- UpdatableFuncPtrElement result = {};
+GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
+ MutexLock lock(func_ptrs_to_update_mutex);
+
+ List<UpdatableFuncPtrElement>::Element *result = func_ptrs_to_update_elems.push_back(UpdatableFuncPtrElement());
{
- MutexLock lock(func_ptrs_to_update_thread_local.mutex);
- result.element = func_ptrs_to_update_thread_local.ptrs.push_back(p_func_ptr_ptr);
- result.mutex = &func_ptrs_to_update_thread_local.mutex;
+ MutexLock lock2(func_ptrs_to_update_thread_local.mutex);
+ result->get().element = func_ptrs_to_update_thread_local.ptrs.push_back(p_func_ptr_ptr);
+ result->get().mutex = &func_ptrs_to_update_thread_local.mutex;
if (likely(func_ptrs_to_update_thread_local.initialized)) {
- return result;
+ return &result->get();
}
func_ptrs_to_update_thread_local.initialized = true;
}
- MutexLock lock(func_ptrs_to_update_mutex);
func_ptrs_to_update.push_back(&func_ptrs_to_update_thread_local);
- return result;
+ return &result->get();
}
-void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement p_func_ptr_element) {
- ERR_FAIL_NULL(p_func_ptr_element.element);
- ERR_FAIL_NULL(p_func_ptr_element.mutex);
- MutexLock lock(*p_func_ptr_element.mutex);
- p_func_ptr_element.element->erase();
+void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement *p_func_ptr_element) {
+ // None of these checks should ever fail, unless there's a bug.
+ // They can be removed once we are sure they never catch anything.
+ // Left here now due to extra safety needs late in the release cycle.
+ ERR_FAIL_NULL(p_func_ptr_element);
+ MutexLock lock(*p_func_ptr_element->mutex);
+ ERR_FAIL_NULL(p_func_ptr_element->element);
+ ERR_FAIL_NULL(p_func_ptr_element->mutex);
+ p_func_ptr_element->element->erase();
+}
+
+void GDScript::_fixup_thread_function_bookkeeping() {
+ // Transfer the ownership of these update items to the main thread,
+ // because the current one is dying, leaving theirs orphan, dangling.
+
+ HashSet<GDScript *> scripts;
+
+ DEV_ASSERT(!Thread::is_main_thread());
+ MutexLock lock(func_ptrs_to_update_main_thread->mutex);
+
+ {
+ MutexLock lock2(func_ptrs_to_update_thread_local.mutex);
+
+ while (!func_ptrs_to_update_thread_local.ptrs.is_empty()) {
+ // Transfer the thread-to-script records from the dying thread to the main one.
+
+ List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local.ptrs.front();
+ List<GDScriptFunction **>::Element *new_E = func_ptrs_to_update_main_thread->ptrs.push_front(E->get());
+
+ GDScript *script = (*E->get())->get_script();
+ if (!scripts.has(script)) {
+ scripts.insert(script);
+
+ // Replace dying thread by the main thread in the script-to-thread records.
+
+ MutexLock lock3(script->func_ptrs_to_update_mutex);
+ DEV_ASSERT(script->func_ptrs_to_update.find(&func_ptrs_to_update_thread_local));
+ {
+ for (List<UpdatableFuncPtrElement>::Element *F = script->func_ptrs_to_update_elems.front(); F; F = F->next()) {
+ bool is_dying_thread_entry = F->get().mutex == &func_ptrs_to_update_thread_local.mutex;
+ if (is_dying_thread_entry) {
+ // This may lead to multiple main-thread entries, but that's not a problem
+ // and allows to reuse the element, which is needed, since it's tracked by pointer.
+ F->get().element = new_E;
+ F->get().mutex = &func_ptrs_to_update_main_thread->mutex;
+ }
+ }
+ }
+ }
+
+ E->erase();
+ }
+ }
+ func_ptrs_to_update_main_thread->initialized = true;
+
+ {
+ // Remove orphan thread-to-script entries from every script.
+ // FIXME: This involves iterating through every script whenever a thread dies.
+ // While it's OK that thread creation/destruction are heavy operations,
+ // additional bookkeeping can be used to outperform this brute-force approach.
+
+ GDScriptLanguage *gd_lang = GDScriptLanguage::get_singleton();
+
+ MutexLock lock2(gd_lang->mutex);
+
+ for (SelfList<GDScript> *s = gd_lang->script_list.first(); s; s = s->next()) {
+ GDScript *script = s->self();
+ for (List<UpdatableFuncPtr *>::Element *E = script->func_ptrs_to_update.front(); E; E = E->next()) {
+ bool is_dying_thread_entry = &E->get()->mutex == &func_ptrs_to_update_thread_local.mutex;
+ if (is_dying_thread_entry) {
+ E->erase();
+ break;
+ }
+ }
+ }
+ }
}
void GDScript::clear(ClearData *p_clear_data) {
@@ -1446,6 +1519,7 @@ void GDScript::clear(ClearData *p_clear_data) {
*func_ptr_ptr = nullptr;
}
}
+ func_ptrs_to_update_elems.clear();
}
RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
@@ -2065,6 +2139,10 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
named_globals.erase(p_name);
}
+void GDScriptLanguage::thread_exit() {
+ GDScript::_fixup_thread_function_bookkeeping();
+}
+
void GDScriptLanguage::init() {
//populate global constants
int gcc = CoreConstants::get_global_constant_count();
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 9717dd7ff1..9b99f5ca0b 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -128,11 +128,16 @@ class GDScript : public Script {
Mutex *mutex = nullptr;
};
static thread_local UpdatableFuncPtr func_ptrs_to_update_thread_local;
+ static thread_local LocalVector<List<UpdatableFuncPtr *>::Element> func_ptrs_to_update_entries_thread_local;
+ static UpdatableFuncPtr *func_ptrs_to_update_main_thread;
List<UpdatableFuncPtr *> func_ptrs_to_update;
+ List<UpdatableFuncPtrElement> func_ptrs_to_update_elems;
Mutex func_ptrs_to_update_mutex;
- UpdatableFuncPtrElement _add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr);
- static void _remove_func_ptr_to_update(const UpdatableFuncPtrElement p_func_ptr_element);
+ UpdatableFuncPtrElement *_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr);
+ static void _remove_func_ptr_to_update(const UpdatableFuncPtrElement *p_func_ptr_element);
+
+ static void _fixup_thread_function_bookkeeping();
#ifdef TOOLS_ENABLED
// For static data storage during hot-reloading.
@@ -554,6 +559,10 @@ public:
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
virtual void remove_named_global_constant(const StringName &p_name) override;
+ /* MULTITHREAD FUNCTIONS */
+
+ virtual void thread_exit() override;
+
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const override;
diff --git a/modules/gdscript/gdscript_lambda_callable.cpp b/modules/gdscript/gdscript_lambda_callable.cpp
index 547f5607d3..339d1ac08e 100644
--- a/modules/gdscript/gdscript_lambda_callable.cpp
+++ b/modules/gdscript/gdscript_lambda_callable.cpp
@@ -296,5 +296,7 @@ GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptF
}
GDScriptLambdaSelfCallable::~GDScriptLambdaSelfCallable() {
- GDScript::_remove_func_ptr_to_update(updatable_func_ptr_element);
+ if (updatable_func_ptr_element) {
+ GDScript::_remove_func_ptr_to_update(updatable_func_ptr_element);
+ }
}
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index ee7d547544..d961f18852 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -45,7 +45,7 @@ class GDScriptLambdaCallable : public CallableCustom {
GDScriptFunction *function = nullptr;
Ref<GDScript> script;
uint32_t h;
- GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
+ GDScript::UpdatableFuncPtrElement *updatable_func_ptr_element = nullptr;
Vector<Variant> captures;
@@ -72,7 +72,7 @@ class GDScriptLambdaSelfCallable : public CallableCustom {
Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
uint32_t h;
- GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
+ GDScript::UpdatableFuncPtrElement *updatable_func_ptr_element = nullptr;
Vector<Variant> captures;