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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:04:46 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-22 22:04:46 +0200 |
| commit | d65d379d22ee24593843d28800eec1fd446d1dd3 (patch) | |
| tree | e296ffabc53570b7ff9191fdc149959c04d203fa /modules | |
| parent | 525c72ec6d759cf83d06f6e9a14a49463b39e9ac (diff) | |
| parent | a119365d4e64bbeb97a966bb4219c34241896e86 (diff) | |
| download | redot-engine-d65d379d22ee24593843d28800eec1fd446d1dd3.tar.gz | |
Merge pull request #81802 from Nomad1/vs2022_mac_fix
Fixed VS 2022 Mac compatibility
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props | 2 | ||||
| -rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets | 5 |
2 files changed, 0 insertions, 7 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index 6677d77559..b35cec64f3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -4,8 +4,6 @@ <PropertyGroup> <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. --> <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk> - - <GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid> </PropertyGroup> <PropertyGroup> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index 859ea52c93..4dcc96a1f6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -2,11 +2,6 @@ <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> <PropertyGroup> - <EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid> - <ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids> - </PropertyGroup> - - <PropertyGroup> <!-- Define constant to determine whether the real_t type in Godot is double precision or not. By default this is false, like the official Godot builds. If someone is using a custom |
