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authorLyuma <xn.lyuma@gmail.com>2024-03-12 02:39:15 -0700
committerLyuma <xn.lyuma@gmail.com>2024-03-12 02:39:15 -0700
commitdb2c9571bbf3822684291c101fac6642342ccc2b (patch)
tree61d660127eb20a77ec0f61bd935ae3e3f7de1364 /modules
parent1e63a2a13232208a1932a320726b22244c6b630f (diff)
downloadredot-engine-db2c9571bbf3822684291c101fac6642342ccc2b.tar.gz
glTF export: morph targets are relative, so use zero as reference
Diffstat (limited to 'modules')
-rw-r--r--modules/gltf/gltf_document.cpp66
-rw-r--r--modules/gltf/gltf_document.h2
2 files changed, 33 insertions, 35 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index d50567bf1c..1102073e81 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -1987,7 +1987,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state,
return p_state->accessors.size() - 1;
}
-GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor) {
+GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor) {
if (p_attribs.size() == 0) {
return -1;
}
@@ -2006,15 +2006,21 @@ GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p
for (int i = 0; i < p_attribs.size(); i++) {
Vector3 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
- attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
- attribs.write[(i * element_count) + 2] = _filter_number(attrib.z);
bool is_different = false;
if (i < p_reference_attribs.size()) {
- is_different = !attrib.is_equal_approx(p_reference_attribs[i]);
+ is_different = !(attrib * p_reference_multiplier).is_equal_approx(p_reference_attribs[i]);
+ if (!is_different) {
+ attrib = p_reference_attribs[i];
+ }
} else {
- is_different = !attrib.is_zero_approx();
+ is_different = !(attrib * p_reference_multiplier).is_zero_approx();
+ if (!is_different) {
+ attrib = Vector3();
+ }
}
+ attribs.write[(i * element_count) + 0] = _filter_number(attrib.x);
+ attribs.write[(i * element_count) + 1] = _filter_number(attrib.y);
+ attribs.write[(i * element_count) + 2] = _filter_number(attrib.z);
if (is_different) {
changed_indices.push_back(i);
if (i > max_changed_index) {
@@ -2577,39 +2583,23 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
print_verbose("glTF: Mesh has targets");
if (import_mesh->get_blend_shape_count()) {
ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
- Vector<Vector3> reference_vertex_array = array[Mesh::ARRAY_VERTEX];
- Vector<Vector3> reference_normal_array = array[Mesh::ARRAY_NORMAL];
- Vector<Vector3> reference_tangent_array;
- {
- Vector<real_t> tarr = array[Mesh::ARRAY_TANGENT];
- if (tarr.size()) {
- const int ret_size = tarr.size() / 4;
- reference_tangent_array.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- Vector3 vec3;
- vec3.x = tarr[(i * 4) + 0];
- vec3.y = tarr[(i * 4) + 1];
- vec3.z = tarr[(i * 4) + 2];
- reference_tangent_array.write[i] = vec3;
- }
- }
- }
+ const float normal_tangent_sparse_rounding = 0.001;
for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i);
Dictionary t;
Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX];
+ Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
Array mesh_arrays = import_mesh->get_surface_arrays(surface_i);
- if (varr.size()) {
- Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
+ if (varr.size() && varr.size() == src_varr.size()) {
if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) {
const int max_idx = src_varr.size();
for (int blend_i = 0; blend_i < max_idx; blend_i++) {
- varr.write[blend_i] = Vector3(varr[blend_i]) - src_varr[blend_i];
+ varr.write[blend_i] = varr[blend_i] - src_varr[blend_i];
}
}
GLTFAccessorIndex position_accessor = attributes["POSITION"];
if (position_accessor != -1) {
- int new_accessor = _encode_sparse_accessor_as_vec3(p_state, varr, reference_vertex_array, true, position_accessor);
+ int new_accessor = _encode_sparse_accessor_as_vec3(p_state, varr, Vector<Vector3>(), 1.0, true, -1);
if (new_accessor != -1) {
t["POSITION"] = new_accessor;
}
@@ -2617,30 +2607,38 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
}
Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL];
- if (narr.size()) {
+ Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
+ if (narr.size() && narr.size() == src_narr.size()) {
+ if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) {
+ const int max_idx = src_narr.size();
+ for (int blend_i = 0; blend_i < max_idx; blend_i++) {
+ narr.write[blend_i] = narr[blend_i] - src_narr[blend_i];
+ }
+ }
GLTFAccessorIndex normal_accessor = attributes["NORMAL"];
if (normal_accessor != -1) {
- int new_accessor = _encode_sparse_accessor_as_vec3(p_state, narr, reference_normal_array, true, normal_accessor);
+ int new_accessor = _encode_sparse_accessor_as_vec3(p_state, narr, Vector<Vector3>(), normal_tangent_sparse_rounding, true, -1);
if (new_accessor != -1) {
t["NORMAL"] = new_accessor;
}
}
}
Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT];
- if (tarr.size()) {
+ Vector<real_t> src_tarr = array[Mesh::ARRAY_TANGENT];
+ if (tarr.size() && tarr.size() == src_tarr.size()) {
const int ret_size = tarr.size() / 4;
Vector<Vector3> attribs;
attribs.resize(ret_size);
for (int i = 0; i < ret_size; i++) {
Vector3 vec3;
- vec3.x = tarr[(i * 4) + 0];
- vec3.y = tarr[(i * 4) + 1];
- vec3.z = tarr[(i * 4) + 2];
+ vec3.x = tarr[(i * 4) + 0] - src_tarr[(i * 4) + 0];
+ vec3.y = tarr[(i * 4) + 1] - src_tarr[(i * 4) + 1];
+ vec3.z = tarr[(i * 4) + 2] - src_tarr[(i * 4) + 2];
attribs.write[i] = vec3;
}
GLTFAccessorIndex tangent_accessor = attributes["TANGENT"];
if (tangent_accessor != -1) {
- int new_accessor = _encode_sparse_accessor_as_vec3(p_state, attribs, reference_tangent_array, true, tangent_accessor);
+ int new_accessor = _encode_sparse_accessor_as_vec3(p_state, attribs, Vector<Vector3>(), normal_tangent_sparse_rounding, true, -1);
if (new_accessor != -1) {
t["TANGENT"] = new_accessor;
}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 977b880ce4..4f4e417559 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -248,7 +248,7 @@ private:
GLTFAccessorIndex _encode_accessor_as_vec3(Ref<GLTFState> p_state,
const Vector<Vector3> p_attribs,
const bool p_for_vertex);
- GLTFAccessorIndex _encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor);
+ GLTFAccessorIndex _encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor);
GLTFAccessorIndex _encode_accessor_as_color(Ref<GLTFState> p_state,
const Vector<Color> p_attribs,
const bool p_for_vertex);