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author | Lyuma <xn.lyuma@gmail.com> | 2024-03-12 02:39:15 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2024-03-12 02:39:15 -0700 |
commit | db2c9571bbf3822684291c101fac6642342ccc2b (patch) | |
tree | 61d660127eb20a77ec0f61bd935ae3e3f7de1364 /modules | |
parent | 1e63a2a13232208a1932a320726b22244c6b630f (diff) | |
download | redot-engine-db2c9571bbf3822684291c101fac6642342ccc2b.tar.gz |
glTF export: morph targets are relative, so use zero as reference
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gltf/gltf_document.cpp | 66 | ||||
-rw-r--r-- | modules/gltf/gltf_document.h | 2 |
2 files changed, 33 insertions, 35 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index d50567bf1c..1102073e81 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -1987,7 +1987,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state, return p_state->accessors.size() - 1; } -GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor) { +GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor) { if (p_attribs.size() == 0) { return -1; } @@ -2006,15 +2006,21 @@ GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p for (int i = 0; i < p_attribs.size(); i++) { Vector3 attrib = p_attribs[i]; - attribs.write[(i * element_count) + 0] = _filter_number(attrib.x); - attribs.write[(i * element_count) + 1] = _filter_number(attrib.y); - attribs.write[(i * element_count) + 2] = _filter_number(attrib.z); bool is_different = false; if (i < p_reference_attribs.size()) { - is_different = !attrib.is_equal_approx(p_reference_attribs[i]); + is_different = !(attrib * p_reference_multiplier).is_equal_approx(p_reference_attribs[i]); + if (!is_different) { + attrib = p_reference_attribs[i]; + } } else { - is_different = !attrib.is_zero_approx(); + is_different = !(attrib * p_reference_multiplier).is_zero_approx(); + if (!is_different) { + attrib = Vector3(); + } } + attribs.write[(i * element_count) + 0] = _filter_number(attrib.x); + attribs.write[(i * element_count) + 1] = _filter_number(attrib.y); + attribs.write[(i * element_count) + 2] = _filter_number(attrib.z); if (is_different) { changed_indices.push_back(i); if (i > max_changed_index) { @@ -2577,39 +2583,23 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) { print_verbose("glTF: Mesh has targets"); if (import_mesh->get_blend_shape_count()) { ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode(); - Vector<Vector3> reference_vertex_array = array[Mesh::ARRAY_VERTEX]; - Vector<Vector3> reference_normal_array = array[Mesh::ARRAY_NORMAL]; - Vector<Vector3> reference_tangent_array; - { - Vector<real_t> tarr = array[Mesh::ARRAY_TANGENT]; - if (tarr.size()) { - const int ret_size = tarr.size() / 4; - reference_tangent_array.resize(ret_size); - for (int i = 0; i < ret_size; i++) { - Vector3 vec3; - vec3.x = tarr[(i * 4) + 0]; - vec3.y = tarr[(i * 4) + 1]; - vec3.z = tarr[(i * 4) + 2]; - reference_tangent_array.write[i] = vec3; - } - } - } + const float normal_tangent_sparse_rounding = 0.001; for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i); Dictionary t; Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX]; + Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; Array mesh_arrays = import_mesh->get_surface_arrays(surface_i); - if (varr.size()) { - Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + if (varr.size() && varr.size() == src_varr.size()) { if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) { const int max_idx = src_varr.size(); for (int blend_i = 0; blend_i < max_idx; blend_i++) { - varr.write[blend_i] = Vector3(varr[blend_i]) - src_varr[blend_i]; + varr.write[blend_i] = varr[blend_i] - src_varr[blend_i]; } } GLTFAccessorIndex position_accessor = attributes["POSITION"]; if (position_accessor != -1) { - int new_accessor = _encode_sparse_accessor_as_vec3(p_state, varr, reference_vertex_array, true, position_accessor); + int new_accessor = _encode_sparse_accessor_as_vec3(p_state, varr, Vector<Vector3>(), 1.0, true, -1); if (new_accessor != -1) { t["POSITION"] = new_accessor; } @@ -2617,30 +2607,38 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) { } Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL]; - if (narr.size()) { + Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; + if (narr.size() && narr.size() == src_narr.size()) { + if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) { + const int max_idx = src_narr.size(); + for (int blend_i = 0; blend_i < max_idx; blend_i++) { + narr.write[blend_i] = narr[blend_i] - src_narr[blend_i]; + } + } GLTFAccessorIndex normal_accessor = attributes["NORMAL"]; if (normal_accessor != -1) { - int new_accessor = _encode_sparse_accessor_as_vec3(p_state, narr, reference_normal_array, true, normal_accessor); + int new_accessor = _encode_sparse_accessor_as_vec3(p_state, narr, Vector<Vector3>(), normal_tangent_sparse_rounding, true, -1); if (new_accessor != -1) { t["NORMAL"] = new_accessor; } } } Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT]; - if (tarr.size()) { + Vector<real_t> src_tarr = array[Mesh::ARRAY_TANGENT]; + if (tarr.size() && tarr.size() == src_tarr.size()) { const int ret_size = tarr.size() / 4; Vector<Vector3> attribs; attribs.resize(ret_size); for (int i = 0; i < ret_size; i++) { Vector3 vec3; - vec3.x = tarr[(i * 4) + 0]; - vec3.y = tarr[(i * 4) + 1]; - vec3.z = tarr[(i * 4) + 2]; + vec3.x = tarr[(i * 4) + 0] - src_tarr[(i * 4) + 0]; + vec3.y = tarr[(i * 4) + 1] - src_tarr[(i * 4) + 1]; + vec3.z = tarr[(i * 4) + 2] - src_tarr[(i * 4) + 2]; attribs.write[i] = vec3; } GLTFAccessorIndex tangent_accessor = attributes["TANGENT"]; if (tangent_accessor != -1) { - int new_accessor = _encode_sparse_accessor_as_vec3(p_state, attribs, reference_tangent_array, true, tangent_accessor); + int new_accessor = _encode_sparse_accessor_as_vec3(p_state, attribs, Vector<Vector3>(), normal_tangent_sparse_rounding, true, -1); if (new_accessor != -1) { t["TANGENT"] = new_accessor; } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 977b880ce4..4f4e417559 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -248,7 +248,7 @@ private: GLTFAccessorIndex _encode_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const bool p_for_vertex); - GLTFAccessorIndex _encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor); + GLTFAccessorIndex _encode_sparse_accessor_as_vec3(Ref<GLTFState> p_state, const Vector<Vector3> p_attribs, const Vector<Vector3> p_reference_attribs, const float p_reference_multiplier, const bool p_for_vertex, const GLTFAccessorIndex p_reference_accessor); GLTFAccessorIndex _encode_accessor_as_color(Ref<GLTFState> p_state, const Vector<Color> p_attribs, const bool p_for_vertex); |