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authorRémi Verschelde <rverschelde@gmail.com>2024-03-04 13:34:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-04 13:34:06 +0100
commitdd2a611118070f134da0b731f2fe9a8683902b8a (patch)
treeba181a4e07372b74972a34a20bd5534f5451e13f /modules
parentb811e9a74e1fe70556888cbd0e5abc476cb356ad (diff)
parent5aadb8660b512548713b3e69e01e2b9d32befc15 (diff)
downloadredot-engine-dd2a611118070f134da0b731f2fe9a8683902b8a.tar.gz
Merge pull request #89092 from AThousandShips/csharp_doc
[C#] Fix typo in `Color` documentation
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 72a3fe3ed0..a1f1ade9b8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -336,7 +336,7 @@ namespace Godot
/// by the specified ratio (on the range of 0 to 1).
/// </summary>
/// <param name="amount">The ratio to lighten by.</param>
- /// <returns>The darkened color.</returns>
+ /// <returns>The lightened color.</returns>
public readonly Color Lightened(float amount)
{
Color res = this;